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Thread Statistics | Show CCP posts - 7 post(s) |

Mario Putzo
Welping and Dunking.
363
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Posted - 2014.03.21 04:24:00 -
[1] - Quote
Highsec can suck it. Lowsec is the one who gets hit most by this. Most Lowsec mission runners use Minerals from reprocessing to build ships with BPOs they buy with LP. Now with roughly 30% of that being taken away it amounts only to another blow to living in lowsec.
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Mario Putzo
Welping and Dunking.
378
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Posted - 2014.03.21 23:30:00 -
[2] - Quote
Benny Ohu wrote:hilariously, this change is part of what's intended to make what they're trying to do worth the effort
Care to explain how that is? This change is a direct nerf to scavenger production. There is no other way to take it. It benefits Mining, and mining alone. Period.
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Mario Putzo
Welping and Dunking.
378
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Posted - 2014.03.21 23:38:00 -
[3] - Quote
Benny Ohu wrote:Mario Putzo wrote:Care to explain how that is? not to you, no.
Because you are full of **** maybe?
"Hey guys its easier to move minerals around! This change is right up your alley! "
(as he ignores them talking about losing 50% of their production capacity from scavenging and reprocessing.) |

Mario Putzo
Welping and Dunking.
378
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Posted - 2014.03.21 23:58:00 -
[4] - Quote
Benny Ohu wrote:Salvos Rhoska wrote:Those same reasons are no longer pertinent or profitable.
A) Because the 425mm situation will no longer exist. B) The reduction in efficiency means all (both player and loot derived) non-ice/ore refinable items have their base value reduced. C) There will be less trash for reprocessing on the market, cos fewer will bother bringing it in from wrecks. D) The margins of reprocessors drop below sustainability as the low amount of available purchaseable materials drops, and their own refining efficiency is now lower as well.
These are the repercussions. These are the concrete results.
Only an idiot/****** would choose to skill into non-ice/ore refining and a market devoid of materials for reprocessing for profit and at a reduced efficiency with no means to improve it, when they can instead use the same time to skill into ice/ore refining and into a market filled with materials. reprocessing meta 1-4 mods is already terrible and noone sane should be doing it. mining in a t1 barge'd get more isk. (e: i mean, opposed to processing your own mission loot) there's only one non-ore/ice skill anyway. this isn't a 'profession' (what there is of it) worth saving. i hope that there will be a place for someone to buy ore and reprocess in a starbase or something, though. that's something that doesn't exist currently and has a good chance of being created.
People don't do it for the isk champ. They rat for the isk smash mods for the ore. Come on guy if you are going to act intelligent at least use your noodle. But hey lets destroy a profession that has people out in space doing stuff, and create one that encourages sitting in a station/starbase buying and crushing ore. |

Mario Putzo
Welping and Dunking.
378
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Posted - 2014.03.22 00:00:00 -
[5] - Quote
Tippia wrote:Mario Putzo wrote:People don't do it for the isk champ. The rat for the isk smash mods for the ore. GǪand what's the ore for? Building ships and mods...to use.
God its like some of y'all were fed from a trough as kids. |

Mario Putzo
Welping and Dunking.
379
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Posted - 2014.03.22 00:11:00 -
[6] - Quote
Victoria Sin wrote:Another point: I was actually thinking the other week how silly it was that you had to compress minerals for transport by building guns, bastion modules and so on. So after this change you won't have to? That's a big improvement I think. If you're going to compress, make compression "a thing".
You didn't have to, it was just easier and less skill intensive than training up a Rorqual pilot and moving Ore to Lowsec to get compressed. It really had no impact on gameplay at all, except for the fact Rorquals were essentially useless since you could accomplish the same by just taking the 425s to Nullsec in that same JF.
So what better to make the Rorqual useful than making a Compression pos module! That could deploy in HS! |

Mario Putzo
Welping and Dunking.
379
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Posted - 2014.03.22 00:17:00 -
[7] - Quote
Benny Ohu wrote:i mean it's pretty damned odd that the only use for meta 1-3 garbage is its refining value when the only reason it's so cheap is that it's so bloody useless in its actual role
think about how strange it is when people aren't complaining that the mods are so useless they're primarily used as garbage, they're complaining that the mods are even more useless as garbage by 50%
Just complaining that CCP seems content on killing newbie friendly professions. But hey **** new players right.
Tippia wrote:Mario Putzo wrote:Building ships and mods...to use. Why not just buy them?
Not everyone has the personal logistics to both enter highsec and move large ships out of highsec. Such is the life of a Pirate. |

Mario Putzo
Welping and Dunking.
379
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Posted - 2014.03.22 00:20:00 -
[8] - Quote
Tippia wrote:Mario Putzo wrote:Just complaining that CCP seems content on killing newbie friendly professions. But hey **** new players right. No newbie profession is being killed here.
Its cute that you think that, but most salvagers/reprocessors are newbs. |

Mario Putzo
Welping and Dunking.
379
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Posted - 2014.03.22 00:23:00 -
[9] - Quote
Salvos Rhoska wrote:Tippia wrote:That's rich, coming from you.  The details of the reprocessing changes are already issued. No speculation involved. No such details for "metacide" habe been issued, though I dont doubt much they will eventually get around to it. So nice try, but you missed.
They have been saying they will get around to it for years. Just another tater from CCP to be honest, Rise will quit eventually and the next guy who thinks he is hot **** will take the wheel and lead us back through another cyclical ship and weapon rebalance. |

Mario Putzo
Welping and Dunking.
379
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Posted - 2014.03.22 00:25:00 -
[10] - Quote
Tippia wrote:Mario Putzo wrote:Its cute that you think that, but most salvagers/reprocessors are newbs. GǪand they can keep salvaging and reprocessing.. That's the core flaw of this entire complaint: the absurd exaggeration that GǣlessGǥ somehow means GǣnoneGǥ.
Yet there is absolutely no reason to even touch reprocessing. At all. Zero reason to do so. It didn't impact mining/production before, yet it will have a negative effect after. Change for change sake is not good. |

Mario Putzo
Welping and Dunking.
380
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Posted - 2014.03.22 00:29:00 -
[11] - Quote
Benny Ohu wrote:Mario Putzo wrote:They have been saying they will get around to it for years. Just another tater from CCP to be honest, Rise will quit eventually and the next guy who thinks he is hot **** will take the wheel and lead us back through another cyclical ship and weapon rebalance. the rebalancing team is ytterbium, tallest, fozzie and rise iirc and they've always said that if it comes it'll be after all the ships are done
And the ships have never been done they have been rebalancing ships for years. Meta issues have been around for years. Do you not think it is much quicker and easier to say hey ALL the T2 stuff should function better than the Meta 4 stuff. They started tweaking some things, stopped, went on to something else, stopped.
Its a clusterfuck of unfocused changes for the sake of changes.
Case in point.
2013 Lets buff drone use and damps. OOOPS 2014 Lets nerf drone use and damps.
Maybe we can get by adding .01 mass to the Caracal in 1.3 and call it a balance pass. Ya we did cruisers in late 2012 maybe no one will notice though. |

Mario Putzo
Welping and Dunking.
380
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Posted - 2014.03.22 00:32:00 -
[12] - Quote
Tippia wrote:Mario Putzo wrote:Yet there is absolutely no reason to even touch reprocessing. GǪaside from the ones that exist right now: because it makes the market part of the equation less of a burden. Quote:Name me one reason why reprocessing is poor for the game. Why should I give reasons for someone else's stance?
There are no issues. You can't even name one. Such a joke.
At least you could have said it prevents things like making 425's for mineral transport. Which is now rectified because it is easier to stick it into a pos and compress it in HS and ship it out that way.
There is no reason to change reprocessing at all. Other than for the sake of making a change. CCP at their best.
Nothing wrong here guys so we are going to come in and change a bunch of **** for no reason other than we can. Enjoy! |

Mario Putzo
Welping and Dunking.
383
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Posted - 2014.03.22 00:39:00 -
[13] - Quote
Benny Ohu wrote:Mario Putzo wrote:Benny Ohu wrote:Mario Putzo wrote:They have been saying they will get around to it for years. Just another tater from CCP to be honest, Rise will quit eventually and the next guy who thinks he is hot **** will take the wheel and lead us back through another cyclical ship and weapon rebalance. the rebalancing team is ytterbium, tallest, fozzie and rise iirc and they've always said that if it comes it'll be after all the ships are done And the ships have never been done they have been rebalancing ships for years. Meta issues have been around for years. Do you not think it is much quicker and easier to say hey ALL the T2 stuff should function better than the Meta 4 stuff. They started tweaking some things, stopped, went on to something else, stopped. Its a clusterfuck of unfocused changes for the sake of changes. Case in point. 2013 Lets buff drone use and damps. OOOPS 2014 Lets nerf drone use and damps. Maybe we can get by adding .01 mass to the Caracal in 1.3 and call it a balance pass. Ya we did cruisers in late 2012 maybe no one will notice though. hahaha on the one hand you say 'just make all t2 better than meta 4' leaving aside meta 1-3 till later then you complain they're analysing and reiterating their previous work no it's not faster just to make unconsidered changes, that's how ccp's historically screwed up big time
Meta 1-3 are balanced to Meta 4 though. They have never been a problem. Training into T2 mods should be better overall statistically, unless they can not be fit where you give up stats for fittings. Not that hard to implement changes there.Such as LSE II offered the same protection as the Meta 4 variant with more fitting costs. That was addressed. Or Rolled Tungsten and T2 Plates.
Why does the Phase Muon still out perform the Sensor Damp II? Same bonus, same benefits, better fitting, less cap consumption.
Fix some things leave others. "we will get around to it guys!" In the meantime here is a bunch of deployables. Check out the MTU its awesome it makes cleaning loot after missions so easy...btw we are nerfing the value of mission loot enjoy using the MTU guys! |

Mario Putzo
Welping and Dunking.
385
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Posted - 2014.03.22 00:47:00 -
[14] - Quote
Benny Ohu wrote:Mario Putzo wrote:Meta 1-3 are balanced to Meta 4 though. They have never been a problem. nah noone uses them meta 0 - used by the noobiest of newbies (less than a week old) and t2 production, otherwise completely useless meta 1 to 3 - useless except for guns where meta 4 is often too expensive, and prop mods meta 4 - only used for fitting or if you haven't trained t2 meta 5 - standard faction/officer - guns are useless. some faction are useless, and let's not talk about cosmos non-t1 meta 0 - wtf is this
no one uses them but hey guys here is a list of where and when people use them!
Come on guy. Ive argued with walls who are more consistent than you.
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Mario Putzo
Welping and Dunking.
387
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Posted - 2014.03.22 01:00:00 -
[15] - Quote
Tippia wrote:Salvos Rhoska wrote:The sheer fact that the efficiency change results in a universal devaluing of the base mineral reprocessed value of ALL non-ice/oremitems in the entire game already substantiates that unequivocably. GǪand the doom and gloom you paint as a consequence of this remains unsubstantiated. Mario Putzo wrote:There are no issues. You can't even name one. Oh, you meant Gǣno reason to touchGǥ that way? I read it as you trying to parrot Salvos' claim that no-one will touch the skills. But if you mean that there's no reason to change how reprocessing works, then I have already described one. Feel free to respond to it rather than pretend it doesn't exist.
What that the market part is a burden. Only if you want it to be. It doesn't impact people who crush loot scooped from missions and use it to make ships made from BPC's bought with LP from missions. Lots of people do this. - Well this isn't going to change anything other than lowering the price and demand for these mods. Market will still be involved, people will still buy them/sell them, smash them and use them. No change after this.
Or is your complaint about some other trivial thing where people buy up all the Meta 1-3 just to smash them and take minerals. -What is different about people buying up a bunch of Ore and smashing it for minerals
Or is your complaint about people making components to transport ore from HS to NS withouth needing compression because it is nonexistant in HS. - New pos mod fixes that.
So what is your reason hun? You got a real gripe that has caused a serious issue with the game when people loot missions and smash the ore? Got a miner who lost out on 10M in the construction of an Astero because some guy looted his Angel Extravaganza? Got a Production alt who is angry that they can't find a 425 BPC because the evil null guys are using them all to run Trit from HS?
Where did the mean scavenger his "insignificant profession" touch you?
(Did I miss any of the complaints or did I catch them all?) |

Mario Putzo
Welping and Dunking.
387
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Posted - 2014.03.22 01:02:00 -
[16] - Quote
Benny Ohu wrote:Vaerah Vahrokha wrote:Shaddup! Those guys like in NPC null sec (where I still have a some of my stuff by the way).
You don't undestand the game, as they say you know NOTHING about EvE. please don't post like a ****. and that poster's talking about belt/anom gunmining for building so it's safe so say he's Doing It Wrong 
By whose standards? Yours?
He is really going to be doing it wrong when he takes a 30%+ Blow to his production capacity. But hey he can cart ore from HS now all compressed from his HS Pos he probably can't get too. |

Mario Putzo
Welping and Dunking.
388
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Posted - 2014.03.22 01:16:00 -
[17] - Quote
Benny Ohu wrote:Mario Putzo wrote:Benny Ohu wrote:Vaerah Vahrokha wrote:Shaddup! Those guys like in NPC null sec (where I still have a some of my stuff by the way).
You don't undestand the game, as they say you know NOTHING about EvE. please don't post like a ****. and that poster's talking about belt/anom gunmining for building so it's safe so say he's Doing It Wrong  By whose standards? Yours? anyone with a calculator
And who gives a **** what he does with his time? Do you pay his sub? |

Mario Putzo
Welping and Dunking.
388
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Posted - 2014.03.22 01:19:00 -
[18] - Quote
Ranamar wrote:Mario Putzo wrote: Or is your complaint about some other trivial thing where people buy up all the Meta 1-3 just to smash them and take minerals. -What is different about people buying up a bunch of Ore and smashing it for minerals
Furthermore, the scrapmetal nerf was going to be coming no matter what. While rebalancing frigates and cruisers, they discovered that you can't increase the cost of things you've made better by adding minerals, because some jackass will build them for the old mineral cost and reprocess for magic minerals. (which is both immersion-breaking *and* game-breaking) After adding bad solutions like extra materials, they needed to find a way to undo it. For example, some of the T1 cruisers are damn close to 50% extra materials as a result. This screws up insurance pricing as a side effect.
Ahh a good complaint!
Now I must ask why do the costs of ships have to increase? What is the reasoning behind that?
Why after balancing ships MUST CCP Increase the cost of said ships? What prompted this sudden increase in production costs?
Don't need to change ships costs just because you changed their stats. Cost doesn't balance ships its combat role and effectiveness do that
We are almost at the core of the answer we might make it before I get off work! |

Mario Putzo
Welping and Dunking.
388
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Posted - 2014.03.22 01:45:00 -
[19] - Quote
Ranamar wrote:Mario Putzo wrote:Ranamar wrote:Mario Putzo wrote: Or is your complaint about some other trivial thing where people buy up all the Meta 1-3 just to smash them and take minerals. -What is different about people buying up a bunch of Ore and smashing it for minerals
Furthermore, the scrapmetal nerf was going to be coming no matter what. While rebalancing frigates and cruisers, they discovered that you can't increase the cost of things you've made better by adding minerals, because some jackass will build them for the old mineral cost and reprocess for magic minerals. (which is both immersion-breaking *and* game-breaking) After adding bad solutions like extra materials, they needed to find a way to undo it. For example, some of the T1 cruisers are damn close to 50% extra materials as a result. This screws up insurance pricing as a side effect. Ahh a good complaint! Now I must ask why do the costs of ships have to increase? What is the reasoning behind that? Why after balancing ships MUST CCP Increase the cost of said ships? What prompted this sudden increase in production costs? Don't need to change ships costs just because you changed their stats. Cost doesn't balance ships its combat role and effectiveness do that We are almost at the core of the answer we might make it before I get off work! The ships needed to increase in cost because they were no longer pieces of ****.The Caracal, to pick a favorite example of mine, gained two low slots. It needed them to be anything other than a joke compared to T2 ships. The Condor, that scourge of FW plexes gained, IIRC, a mid *and* a low. (I remember flying a 1-lowslot condor as a newbie; it was completely ******* useless.) Heck, even the non-tier-3 battleships gained a ton of minerals because they were buffed up to tier-3 effectiveness, at least in theory, and the intent was to have them cost similar resources to produce as a result. It used to be that first you flew a cheap, crappy cruiser and then a non-crappy cruiser, or, really, just went straight for BCs because T1 cruisers were almost all crappy. (Hurricanes and Drakes online, remember?) When they changed it for ships to have niches rather than being strictly better or worse despite doing completely different things, they needed to make the former "cheap, crappy" ships not as cheap, because they weren't as crappy, either.
So the answer is because
And there you have it I wasn't sure we would reach it. But you got it pretty quick.
There was no reason to change the cost. "Better" is relative. Your Caracal is countered by many ships even in its own weight class, heck even under its weight class! Basing cost increase on ship performance is an arbitrary change. Just as the change to processing is an arbitrary change. Change for the sake of change, grounded in no factual reasoning other than change. That is it.
But here is the kicker. The price of a Caracal is based on the mineral cost input + premium. If you go buy caracals on the market and crush them for minerals you lose money. Sure you may evade the mining of ore, but you lose on an ISK cost ratio every single time. Such is the beauty of a self correcting economy.
So no the change has nothing to do with the cost increases of ships, because people who buy ships for minerals are doing so at a loss, its cheaper to buy the ore and smash it if you are after ore. The only reason one would buy product for minerals is to transport it. But that issue was remedied with the changes to compression announced, and has nothing to do with reprocessing of scrap.
Ultimately it is change for change sake. Just as CCP didn't have to change costs of ships, they don't have to change % of scrap processing. They do so simply because they have decided to. It has no bearing on the markets, it has no impact on mining, it has no impact on mass production, it is an arbitrary change.
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Mario Putzo
Welping and Dunking.
388
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Posted - 2014.03.22 01:56:00 -
[20] - Quote
Khanh'rhh wrote:Zifrian wrote:Does this also nerf null sec anom runners? Since they lose out on the same loot reprocessing? Where's their rage? Did I miss it? Most of the people complaining are in highsec, and have little, if no, actual understanding of how this change affects them. Most of them don't even realise that in 6months it will be a net buff to if they adapted, but will instead just scream and cry and wail because understanding things is too hard. Remember: this is basically the echo chamber of "no but the minerals I mine are free" crowd.
There is no net buff to reprocessing changes. it is a drastic nerf. But spin it however you want.
As for Mining processes yes, if done properly HS folks should see about a 10% increase compared to current profits.
But no scrap reprocessing is getting a massive nerf numbers don't lie and 30%+ is a big step back. No amount of koolaid can make that turn into a buff friend. |

Mario Putzo
Welping and Dunking.
390
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Posted - 2014.03.22 02:06:00 -
[21] - Quote
Lucas Kell wrote:Salvos Rhoska wrote:It is irrational to claim that the base mineral value of all non-ice/ore items in the entire game is NOT reduced by the change, when the change explicitly and absolutely reduces the base mineral yield from those very same items. So there goes that argument out the window. How is it? The base REPROCESS value will be different, sure. But since most items aren't at all based on that value, it will have no real effect on the market. All manufactured items will still be measured by their manufacture input for example, and the others will be based on demand. So no, I'd avoid the use of the word "All" there and I'd probably avoid words like "most" or "many" too.
Its a roughly 30% reduction to base reprocessing amount. The most you can get at max is 55% of the value of minerals in an item. So yes it will affect ALL items that can be reprocessed.
It is a direct nerf to reprocessing. I suggest you go read the dev blog again.
Lucas Kell wrote:Salvos Rhoska wrote:It is also irrational to waste time on bringing trash to market after this change. So there goes that argument out the window. Why? You're already bringing all the other loot to the market. Are you really going to sit in space and avoid looting all of the meta 1-3s? No. You'll still bring it in, just that portion of your income will be reduced. And in the lifecycle of a mission, that's a very small subset of income.
Its not hard.
Drop MTU Sort by Value take anything worth your time scoop MTU back to cargo leave the rest. Not sure how intense you think looting is. |

Mario Putzo
Welping and Dunking.
390
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Posted - 2014.03.22 02:11:00 -
[22] - Quote
Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Salvos Rhoska wrote:It is irrational to claim that the base mineral value of all non-ice/ore items in the entire game is NOT reduced by the change, when the change explicitly and absolutely reduces the base mineral yield from those very same items. So there goes that argument out the window. How is it? The base REPROCESS value will be different, sure. But since most items aren't at all based on that value, it will have no real effect on the market. All manufactured items will still be measured by their manufacture input for example, and the others will be based on demand. So no, I'd avoid the use of the word "All" there and I'd probably avoid words like "most" or "many" too. Its a roughly 30% reduction to base reprocessing amount. The most you can get at max is 55% of the value of minerals in an item. So yes it will affect ALL items that can be reprocessed. It is a direct nerf to reprocessing. I suggest you go read the dev blog again. Right. And since when is the market for ALL ITEMS based on their reprocess value?
I didn't say anything about Market value and neither did he, he said mineral value. |

Mario Putzo
Welping and Dunking.
390
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Posted - 2014.03.22 02:13:00 -
[23] - Quote
Lucas Kell wrote:Mario Putzo wrote:Khanh'rhh wrote:Zifrian wrote:Does this also nerf null sec anom runners? Since they lose out on the same loot reprocessing? Where's their rage? Did I miss it? Most of the people complaining are in highsec, and have little, if no, actual understanding of how this change affects them. Most of them don't even realise that in 6months it will be a net buff to if they adapted, but will instead just scream and cry and wail because understanding things is too hard. Remember: this is basically the echo chamber of "no but the minerals I mine are free" crowd. There is no net buff to reprocessing changes. it is a drastic nerf. But spin it however you want. As for Mining processes yes, if done properly HS folks should see about a 10% increase compared to current profits. But no scrap reprocessing is getting a massive nerf numbers don't lie and 30%+ is a big step back. No amount of koolaid can make that turn into a buff friend. It's not that big a step, especially when you take into account that MTUs increased the efficiency of gathering that very same loot. You can now just dump an MTU and go back later to scoop the loot. That's far more efficient than a lone tractor beam or flying between wrecks. And again, it only affects junk loot, not marketable loot, not salvage, not bounties or rewards or LP. So it's not the blanket nerf that most people seem to be complaining about.
You're right it is actually bigger if you maxed out all the skills you go from 100% Reprocess with max skills/standings to MAX 55% so it is 30-45% reduction to minerals yielded during reprocessing based on skills. And it affects ALL ITEMS. Not just Meta 1-3 and its not limited only to HS, but covers all space.
Are you sure you know what reprocessing is? |

Mario Putzo
Welping and Dunking.
390
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Posted - 2014.03.22 02:22:00 -
[24] - Quote
Lucas Kell wrote:Mario Putzo wrote:You're right it is actually bigger if you maxed out all the skills you go from 100% Reprocess with max skills/standings to MAX 55% so it is 30-45% reduction to minerals yielded during reprocessing based on skills. And it affects ALL ITEMS. Not just Meta 1-3 and its not limited only to HS, but covers all space.
Are you sure you know what reprocessing is? Yes, I know what reprocessing is. Are you saying your reprocess ALL ITEMS? If you do, I can already see where the problem is here. And nice avoidance on the fact that MTUs boosted income significantly.
Im not sure what you are arguing now. You say it doesn't affect all items but it does. Regardless of if you break them or not, it is still a nerf TO ALL reprocessing there aren't any special cases, but nice attempt at a nitpick.
And I ignored the MTU factor because it is irrelevant to the discussion. Minerals attained from reprocessing are insignificant to market valuation of items. Period. (which you eluded to yourself when you tried to put words in that other dudes mouth.) |

Mario Putzo
Welping and Dunking.
390
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Posted - 2014.03.22 02:28:00 -
[25] - Quote
Tippia wrote:Salvos Rhoska wrote:You get more minerals from ore refinement. Hence it would be irrational to not choose ore reprocessing. GǪwhich doesn't preclude you from also going for scrap refining, and since more minerals is better than less minerals, that's all the rationale you need to train the skill. .
Anyone who trains this skill if this change goes live as it is, is a ******. Functional pants on head ******. It is literally a waste of weeks of training time better spent in numerous other ways.
Sucks if you trained for the skill, I am glad I didn't. Think of all those poor souls who trained for the Rorqual that is only useful as an extra jump clone generator.
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Mario Putzo
Welping and Dunking.
390
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Posted - 2014.03.22 02:42:00 -
[26] - Quote
Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:You're right it is actually bigger if you maxed out all the skills you go from 100% Reprocess with max skills/standings to MAX 55% so it is 30-45% reduction to minerals yielded during reprocessing based on skills. And it affects ALL ITEMS. Not just Meta 1-3 and its not limited only to HS, but covers all space.
Are you sure you know what reprocessing is? Yes, I know what reprocessing is. Are you saying your reprocess ALL ITEMS? If you do, I can already see where the problem is here. And nice avoidance on the fact that MTUs boosted income significantly. Im not sure what you are arguing now. You say it doesn't affect all items but it does. Regardless of if you break them or not, it is still a nerf TO ALL reprocessing there aren't any special cases, but nice attempt at a nitpick. And I ignored the MTU factor because it is irrelevant to the discussion. Minerals attained from reprocessing are insignificant to market valuation of items. Period. (which you eluded to yourself when you tried to put words in that other dudes mouth.) OK, I really don't know how you don't get this. I'll say it nice and slow. The value of most items is not related to their reprocess value. Get that? So if the amount of minerals they reprocess into changes, what will change? Nothing. People aren't going to suddenly start selling Abaddons 45% undervalued because that's what they reprocess into. So their reprocess value means precisely **** all. So why do you keep banging on about the "reprocess value" since it's a value that literally nobody will even bother calculating for most items? What is your complaint? You can't just keep going "ZOMG all items reprocess value is going to be down and that BAAAAAAAD", you have to explain why an insignificant number changing is going to be bad. And MTUs increased the rate at which you can gather loot, thus increasing overall loot income. So you are totally happy with that massive buff to income, but any nerf and you fly off the handle? By the way, did you miss this one. It answers your "why do it" question.
Only one talking about income here is you bud. I produce my own ships that I use in PVP from LP and Mission Loot as my mineral supply. Self Sufficient operation. I will now have to devote about 40% more time to PVE because of this change. I don't sell my ****, I keep it for me, I am greedy. It doesn't cost me anything but time, but now I have to invest more time into PVE, so I can enjoy PVP.
And I am not the only one who lives like this. Pretty much everyone I associate in low and null sec is pissed off about this change to Reprocessing because it disrupts our capacity to remain an effective PVP force.
Not everyone scukles on the Teet of the Goons for SRP fed by passive moon goo income. Sorry bud, but some of us actually have to PVE to PVP. It sucks let me tell you.
But no its not about income, these **** items and their mineral returns don't generate sfa for income. But keep assuming thats why people are pissed off. |

Mario Putzo
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Posted - 2014.03.22 03:09:00 -
[27] - Quote
Lucas Kell wrote:Mario Putzo wrote:Only one talking about income here is you bud. I produce my own ships that I use in PVP from LP and Mission Loot as my mineral supply. Self Sufficient operation. I will now have to devote about 40% more time to PVE because of this change. I don't sell my ****, I keep it for me, I am greedy. It doesn't cost me anything but time, but now I have to invest more time into PVE, so I can enjoy PVP. OK, so what you are saying is you reprocess all of your loot? So you are oblivious to the fact that many items you can sell for a value higher than the reprocess value, then buy minerals with that isk which leaves you with more minerals than you would have had through reprocessing. That sounds like your problem. Mario Putzo wrote:And I am not the only one who lives like this. Pretty much everyone I associate in low and null sec is pissed off about this change to Reprocessing because it disrupts our capacity to remain an effective PVP force. So get better at being self sufficient. Learn new ways to keep yourself in ships. Mario Putzo wrote:Not everyone scukles on the Teet of the Goons for SRP fed by passive moon goo income. Sorry bud, but some of us actually have to PVE to play the game. It sucks let me tell you. Yup, it's not like I'm an industrialist and a trader at all is it? I just pop over to the goons and say "isk please" and march away all cheery. The fact is, I make a lot of isk, and I do a lot of refining, manufacturing and trading, and when they hit with a nerf, I just adapt my play to figure out's what's best for me. I mean ****, I was in drone space when they nuked the ever living hell out of the drone loot, leaving us with a massive mineral void. I adapted to the situation. It sounds like if you did the same, there would be no issues.
1) Not allowed in HS 2) Have no issue with keeping ships, I just like having a variety of options that take some time to get together, 3) Never claimed you weren't just said that being in a Coalition that lives on Moon Goo lets you forget the rest of the game.
the change as is is stupid, and redundant. There is no issue in the game a 30-45% (skill dependant) nerf fixes. None at all. I can see reducing it from 100% (because yes it is stupid you can reprocess everything) but as much as they are saying they will is flat out ******** and is going to kill off a huge chunk of lowsec.
Then again, CCP has never cared much for lowsec. |

Mario Putzo
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Posted - 2014.03.22 03:19:00 -
[28] - Quote
Andski wrote:I mean if I played this game without PvP loss reimbursement from my alliance I'd pursue activities that yield good ISK like some combination of FW, l4 blitzing, incursions, scams, freighter ganking and wormhole PvE and turn that ISK into ships through the magic of the Jita market but clearly I've got it all wrong and I would be better off looting wrecks in missions and turning trash modules into ships
Why bother doing any of that when you can just loot the ships you kill and let other pilots pay for the production of new ones? I think you take PVE to seriously. It is very very ****. Of course id love to see you make the run from Jita to Aridia in a Mach with a criminal tag. Fraps it will ya!
Edit: A criminal tag is what you get when you actually PVP and not spend time waiting on timers and jabber pings to go to the next blob. |

Mario Putzo
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Posted - 2014.03.22 03:26:00 -
[29] - Quote
Lucas Kell wrote:Mario Putzo wrote:1) Not allowed in HS 2) Have no issue with keeping ships, I just like having a variety of options that take some time to get together, 3) Never claimed you weren't just said that being in a Coalition that lives on Moon Goo lets you forget the rest of the game.
the change as is is stupid, and redundant. There is no issue in the game a 30-45% (skill dependant) nerf fixes. None at all. I can see reducing it from 100% (because yes it is stupid you can reprocess everything) but as much as they are saying they will is flat out ******** and is going to kill off a huge chunk of lowsec.
Then again, CCP has never cared much for lowsec. 1) Use alts. 2) Congrats. Still use alts. 3) Not even remotely. I have active characters in almost all areas of space (WH ops have been down while CFC have been at war as it's too time heavy). The idea for the change is for it to be a big enough hit to stop gun mining from being as feasible as it is, allow room for change on item costs, prevent item based compression and easy industry copouts. Any chunk of lowsec that is hit so hard by it, I'm sorry to say is doing it wrong. It's not even remotely efficient to rely purely on reprocessed loot even in it's current state.
Ah but gun mining isn't that feasible as a marketable income (you have said so yourself). Production based reprocessing yes. But materials from loot have a very inconsequential effect on the market. I don't think being able to build something see it isn't selling reprocessing and building something else is good, but I also don't think making something from loot is bad. 45% is to heavy and 0% is to light. If only there were numbers between the two extremes.
Also I love the "just use more characters" cop out.
I currently don't need any more characters than I have, and I shouldn't need more than 1 to be able to enjoy the game. |

Mario Putzo
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Posted - 2014.03.22 03:35:00 -
[30] - Quote
Tippia wrote:Mario Putzo wrote:I currently don't need any more characters than I have, and I shouldn't need more than 1 to be able to enjoy the game. You don't. You can always hire someone.
youdon'tsay.jpg |

Mario Putzo
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Posted - 2014.03.22 03:48:00 -
[31] - Quote
Lucas Kell wrote:Mario Putzo wrote:Ah but gun mining isn't that feasible as a marketable income (you have said so yourself). Production based reprocessing yes. But materials from loot have a very inconsequential effect on the market. I don't think being able to build something see it isn't selling reprocessing and building something else is good, but I also don't think making something from loot is bad. 45% is to heavy and 0% is to light. If only there were numbers between the two extremes. If they use too low a number, it won't give them enough scope for material reshuffles during rebalance. Some ships already have nearly half their cost as extra materials due to this. Mario Putzo wrote:Also I love the "just use more characters" cop out.
I currently don't need any more characters than I have, and I shouldn't need more than 1 to be able to enjoy the game. You don't, but if you choose to live in low sec and make it impossible to go to high sec, then you are going to be restricted to what low sec has to offer. Do you build 100% of what you use? T2s and all? I find it hard to believe that you have absolutely no ability to trade into and out of high sec. But really your situation is your choice. I could try to live in a wormhole with no POS and with no probe launcher. It clearly would be a bad situation to be in but that's a choice I could make.
The thing about ship prices is CCP didn't need to change them to require extra minerals. That change was as arbitrary as a 45% reduction to reprocessing yield. For what is supposed to be a player driven economy CCP certainly has been mucking about in it quite a lot of late.
Perhaps thats because of the fallout of their poor implementation of several previous muckups. Such as the removal of drone ore. Definitely didn't have the desired increase to Nullsec mining, apart from bots in the former Solar Empire granted I am sure there are still plenty of bots in null sec hoovering up space dust.
Fact is ultimately this is a piggy back change for the sake of a change.
If CCP REALLY wanted to fix the issue with mineral volumes they would skip rebalancing subcap ships and figure out what they want to do with Capitals, Supers and Titans. The game heavily gravitated to Mineral heavy ships, and now they wonder why there is an issue with people trying to farm as much Trit as they can. B-R didn't help the issue with minerals much either.
If CCP REALLY wanted to fix the issue they would nerf passive income source in Nullsec (namely PI and Moongoo) and force those players to have to PVE more to stay solvent. Instead of being able to hide under the skirt of what is it now double SRP in the CFC?
If CCP REALLY wanted to fix the issue they would reseed more veldspar to appear in nullsec alleviating the bottle neck that is transporting it from HS to NS.
Instead they opted to go with an arbitrary change, that ultimately band aids the current issue. Once again at the cost of LS and HS missioners. (and NPC Nullsec as well). All to appease the ever growing thirst of Capital and Super Capital production that NS already holds the monopoly on.
If they wanted to change things they would fix the problem, instead of applying another arbitrary bandaid (see Ship Cost increase) and kicking the can down the road until the next time they need to deal with it. Assuming they actually want to fix the actual problem.
But good luck getting what 80% of the CSM? To agree to nerfing their passive incomes and forcing their pilots that elected them to actually play the game outside of Jabber Pings for Timer fights. |

Mario Putzo
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Posted - 2014.03.22 04:03:00 -
[32] - Quote
Tippia wrote:Mario Putzo wrote:The thing about ship prices is CCP didn't need to change them to require extra minerals. They pretty much did. With the tiers removed, the price differences had to go as well since they were part of that ill-advised tiering structure. Massively reducing the value of Gàö of the ships already in the game was not a viable way to go, whereas having a ramp-up mechanism to bridge the gap to a higher base value was actually feasible.
They didn't need to touch the pricing at all. They wouldn't have massively reduced the prices of anything. They changed the stats of the ships, they didn't need to touch the cost of the ships. This was the very definition of an arbitrary change. It was completely unrequired. They could have done all the changes they made without impacting cost.
You do know how a self correcting economy works right? No of course you don't otherwise you wouldn't be under some false pretense that they HAD TO change the cost of anything. |

Mario Putzo
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Posted - 2014.03.22 04:06:00 -
[33] - Quote
Tippia wrote:Mario Putzo wrote:They didn't need to touch the pricing at all. Since the pricing difference was one of the core element of the tier structure, and the tier structure had to go, they really did have to do thatGǪ It's about as far away from arbitrary as it gets: it was, in fact, the entire point.
heh what ever you say lady. Go read up on self correcting economies then come back and tell us what they HAD TO do. |

Mario Putzo
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Posted - 2014.03.22 04:29:00 -
[34] - Quote
Tippia wrote:Mario Putzo wrote:heh what ever you say lady. Go read up on self correcting economies then come back and tell us what they HAD TO do. Just one problem: we do not have the necessary means to alter the manufacturing process. So no, they pretty much had to, and again, this arbitrary differentiation was exactly what they wanted to remove since it had ultimately failed to do any good.
No they didn't. Because the cost is impartial to ones ability to reclaim the minerals.
Or did you forget the part of tiericide where they added "extra minerals" to the BPC's removing the potential for "buy and flip"
Go read the announcement about it. None of the minerals cost they added was impacted by ability to reprocess. Ergo it was an arbitrary change ABOVE and BEYOND the scope of the normal economy.
Which is why this current change is just as Arbitrary. If not more so when based on the premise of reclamation of materials.
They didn't need to adjust the prices and did so because they could.
Here: https://forums.eveonline.com/default.aspx?g=posts&t=231750&find=unread
CCPRise wrote:The primary goal of tiericide is to eliminate any explicit power difference between ships within a class. If the power within a class is more or less level across all ships (which it is after the rebalance), the price should also be level.
So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
That means we are to have prices more equal, but also, we can't lower the prices of the top tier ships significantly. This felt a bit uncomfortable at first, causing certain Devs to say "OMGWTFZFBFBFBB!!" when they saw the proposal, but we looked into some metrics around player wealth and income and found that EVE players are making money faster and faster, and even new players should have no trouble enduring the bump in cost. On top of this, inflation provides room for cost increase as well.
No reason other than we could do it.
Now run along and tell me what the prices on ships look like. Notice anything funky? Mega 150M? But Hype is 200M? Thats not very equal. Why they have retained their pre Tiericide pricing gaps. Sam applies to every "relevant" and "good" ship.
Prices are made by the players. In effect everything became more expensive because the economy of the game allowed it to become more expensive. Not because it HAD to. Prices were increased arbitrarily because CCP Rise decided they should be raised. They didn't need to be raised. He just felt that if Ships were going to be balanced, then they should cost a similar amount.
All it amounted to was a price jump for all players, and unrecoverable mineral sinks. Welcome to bandaid balance. |

Mario Putzo
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Posted - 2014.03.22 04:44:00 -
[35] - Quote
Tippia wrote:Mario Putzo wrote:Or did you forget the part of tiericide where they added "extra minerals" to the BPC's removing the potential for "buy and flip" That is exactly what I'm talking about, you knowGǪ It was a kludge to bridge the gap between the old arbitrary (and ultimately incorrect) prices and the tierless ones they wanted for the tierless ships. The equalisation was, again, pretty much the opposite of arbitrary: it was very deliberate and with a very specific goal in mind, namely to erase the arbitrary differences that were put in place when the game was initially designed and which had since been proven to not do their job. Quote:No reason other than GǪexactly the reason I stated: they had to be equalised and down was not an option. Salvos Rhoska wrote:[evasion tactics] Why can't you answer a simple question? Why is it stupid to pick a skill that lets you earn more? How do you earn more with less minerals? What makes you think that a unit of trit will be worth anything other than a unit of trit?
So the price gaps dictated by players in current ships are arbitrary then? Not the price increase on all ships imposed by CCP?
Come on now you can't be this slow? Well you can but on a public forum!
The only reason prices were increased was because CCP wanted them to be. That is it. Players have once again dictated the cost of ships through demand, as they always have. If they were mechanically required to be the same price there wouldn't be glaring price range gaps.
Rokh 200M > Scorpion 120M? Abaddon 215M> Apoc/Geddon 160M All the minmatar ones sit around 160M I wonder why that is?
Death to arbitrary player driven pricing!
Down was certainly an option. But it wasn't the one Rise took. He opted to go up. Then again he could have done nothing to the price and let nature take its course, as it has since he implemented all the price balancing...which is nonexistant anymore in any ship class. Go go economics!
(im off work now, bye!) |

Mario Putzo
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Posted - 2014.03.22 16:16:00 -
[36] - Quote
Kaarous Aldurald wrote:Vaerah Vahrokha wrote:Lucas Kell wrote:At the end of the day, all they are doing is changing reprocessing of modules so they can't be treated like ore. There's nothing "canned path" about that. When they've done the same for null sec, like when they nuked drone loot or when they decreased bounties, the same people that are screaming and crying now were cheering. So it's fine as long as the only people negatively affected are in null right? By setting the obvious best place in sov null sec: - they falsely set the objective to an area which is NOT where the highest risk is. - they set the objective. It becomes "just in the natural order of things" to need to move towards the "best place". Since you talk about "people playing inefficently"... blitzing L4 is the efficient path and you label who does not follow it as inefficient. So, how do you label those who won't want to move to null sec to get the best efficiency? The next meme will be: "lol dude go SOV null sec else you are playing wrong". And there you go, you just achieved the theme park, the canned path, the anti-EvE. If only sov null sec even deserved the best efficiency. No, there are riskier places but no, sov players are using their political influence to brainwash everybody into thinking THEY have to have the best rewards despite others live in more dangerous places AND also have to play organized like they do. And everything you just said can be easily summed up as: "Waah! Highsec isn't the best place for everything now!"
It never has been. It has always been more profitable to be a miner in NS. It has always been more profitable to mission in NS, it has always been more profitable to run anoms in NS, it has always been more profitable for Moongoo in NS, it has always been more profitable for PI in NS, and it is safer to do all these things in NS.
If that hasn't been your experience, you aren't doing it right. |

Mario Putzo
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Posted - 2014.03.22 16:30:00 -
[37] - Quote
Tippia wrote:Mario Putzo wrote:It has always been more profitable to be a miner in NS. It has always been more profitable to mission in NS, it has always been more profitable to run anoms in NS, it has always been more profitable for Moongoo in NS, it has always been more profitable for PI in NS GǪas long as you do a like-for-like comparison with everything else remaining constant. The trouble is, of course, that they are not the same and that both availability and interruptions drastically cut into the long-term profitability of almost all of them when compared to the universal and uninterrupted availability you get in highsec. And that doesn't even touch the added costs of logistics and development costs, neither of which even exist in highsec since it's all available for free. Oh, and if you can't do them safer in high than in null, you're not so much doing things wrong, as utterly and completely incompetent.
Free is quite relative. But hey lets ignore how NS has higher profit margins for EVERYTHING across the board. Filthy HS folks getting stuff for free.
Sorry friend, but NS has ALWAYS been more profitable than HS. 272% More profitable as a miner even before these changes. That of course doesn't include the small cost of having to jump stuff into HS to sell, so lets call it an even 250%. But now NS is getting a 20% bonus so about 300% more after the changes.
Roughly 3 times the profit for doing the exact same thing.
Dang HS folk always wanting to be the best!. |

Mario Putzo
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Posted - 2014.03.22 16:48:00 -
[38] - Quote
Tippia wrote: which is then counteracted by not being doing it to the same extent.
What is stopping them?
Quote: I prefer to view it as effort/reward, and again, the higher rewards of null have a nasty habit of still not being worth the additional effort. But yes, lowsec should be abundant with riches for all the hoops you have to jump through to secure them.
If rewards in NS were not worth the Effort or time invested, then why do people bother with them? Of course this is ignoring such things as the Crystal Army that has no more :effort: put on their backs than your average HS mission runner. Perhaps a spokesman for BL. can come explain the profitable living space that Venal offers in servitude the illustrious Guristas Empire.
No ultimately it is Sov space holders who complain, and demand that they get every expanding increases into already very wide income gaps, while giving nothing up. Like I said yesterday if CCP really wanted to fix this non-issue they would be nerfing this **** out of passive income stream that is MoonGoo.That is why people in Sov Null don't do anything PvE related or bother maximizing (like HS folks do). They don't need to because Passive Moongoo pays for everything related to holding Sov. Rat for a Plex, and stay docked until the next timer fight.
And yes LS should be shitting rainbows and buckets of Gold. But CCP hates LS.
|

Mario Putzo
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Posted - 2014.03.22 20:29:00 -
[39] - Quote
Lots of petty personal attacks going on here, and we were finding out so much to.
I wonder what CCP thinks about swapping LS and NS moon and roid minerals around. Since LS is the one getting shaft again.
Forces more null players to use their space. Gives more income generation to LS where it is needed. |

Mario Putzo
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Posted - 2014.03.22 20:55:00 -
[40] - Quote
Jenn aSide wrote:Mario Putzo wrote:Lots of petty personal attacks going on here, and we were finding out so much to.
I wonder what CCP thinks about swapping LS and NS moon and roid minerals around. Since LS is the one getting shaft again.
Forces more null players to use their space. Gives more income generation to LS where it is needed. This is why prejudice is bad. You obvioulsy don't understand how things work or how people react. Swapping Ls and NS moons simply mean null allainces invade low sec even more than they do now. My very 1st fight as a member of a Raiden Alliance corp was a fight over a low sec moon (got on 72 kill mails my 1st day in raiden, 13 final kills and 4 solo kills inculded in that total). Do you think some magical wall exists that will keep null from taking the low sec moons? Swapping the moons simply means people like me because your new low sec overlords, which you for one should welcome (lol). And you can't "force" anyone to do anything. Time and time again it's been demonstrated that if you nerf null, people just adapt with alts, which is why many of us have high sec, faction warfare and wormhole isk making alts. Every change CCP has made to try to get people to "use" sov null resulted in an alt exodus (like the anom nerf that had the result of making high sec incursion wait lists longer lol).
Its no prejudice, it is balance. After all why should LS and even HS bear the nerfs so NS can get increasingly wealthy? It is more profitable in every fashion. Not mechanics fault Null Alliances don't maximize the profit.
Come to Lowsec. You won't have a good time. Park your super caps at home though we don't need another Asakai. LS is more dangerous, more risky and should be reflected in ISK making potential for that.
Must be nice to spend all your isk on multiple plexes for multiple accounts. I wish I got double SRP backed by Passive income sources so I didn't have to replace my PVP ships. |

Mario Putzo
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Posted - 2014.03.22 21:23:00 -
[41] - Quote
Lucas Kell wrote:Mario Putzo wrote:Its no prejudice, it is balance. After all why should LS and even HS bear the nerfs so NS can get increasingly wealthy? It is more profitable in every fashion. Not mechanics fault Null Alliances don't maximize the profit.
Come to Lowsec. You won't have a good time. Park your super caps at home though we don't need another Asakai. LS is more dangerous, more risky and should be reflected in ISK making potential for that.
Must be nice to spend all your isk on multiple plexes for multiple accounts. I wish I got double SRP backed by Passive income sources so I didn't have to replace my PVP ships. How exactly does this make NS increasingly wealthy? The effect will be on null loot too. Not to mention that the last income change made was a direct nerf to nullsec bounties. And the one prior to that was the MTU change which increased loot income efficiency across the board. This change only reduces that efficiency across the board again, but without going back to the "don't bother looting" thing it used to be. EDIT: By the way, it's only more dangerous because less people live there and the groups that do live there fight rather than cooperate. Low sec space itself isn't inherently riskier than null. NPC null in fact is pretty much identical but with harder hitting rats. If a null blob chose to live in lowsec it would be the same as a null group living out of NPC null.
We want to keep the passive moongoo generator in nullsec for the safety of low sec not because we are dependent upon it to avoid having to PVE to Play the game like everyone else.
When was the last time you were able to bubble camp lowsec? When was the last time you could cyno jam a system in lowsec?
Null is entirely safer to play in, and generate income in. But lowsec thanks you for your concern. Stop by sometime! |

Mario Putzo
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Posted - 2014.03.23 03:36:00 -
[42] - Quote
Lucas Kell wrote: And a small group renting space can survive quite well as they don't attract much attention. A large group though, all packed into a smaller area, that would attract pirates from everywhere. If that happened, suddenly there would be a requirement for people to effectively stand guard and be a player run concord for the area, which would be the most boring job in the game.
You mean encouraging PVP in what is supposed to be the region of Elite PVP is bad? Or does PVP only count when there is a Timer on a Structure and Mittens sends a Jabber Ping out to the CFC? I suppose this explains why CFC space is so empty from Tenal to Period Basis. Or maybe its the massive PASSIVE income generated by MoonGoo that means pilots don't need to be out in space making ISK, because all their stuff is paid for by moons mined automatically by a POS. |

Mario Putzo
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Posted - 2014.03.23 03:47:00 -
[43] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote:Lucas Kell wrote:[quote=Emuar]@Lucas Kell And a small group renting space can survive quite well as they don't attract much attention. A large group though, all packed into a smaller area, that would attract pirates from everywhere. If that happened, suddenly there would be a requirement for people to effectively stand guard and be a player run concord for the area, which would be the most boring job in the game.
You mean encouraging PVP in what is supposed to be the region of Elite PVP? Or does PVP only count when there is a Timer on a Structure and Mittens sends a Jabber Ping out to the CFC? I suppose this explains why CFC space is so empty from Tenal to Period Basis. Or maybe its the massive PASSIVE income generated by MoonGoo that means pilots don't need to be out in space making ISK, because all their stuff is paid for by moons mined automatically by a POS. More like the little reward doesn't justify the risk.
There is no risk if you have a security force baby sitting you. Lucas was exactly correct on how you combat a pirate threat thus no risk. Heck even less risk then doing the EXACT same thing in LS, or even HS.
"Hey guys PVP in the PVP region is bad mmkay! Let us mine our moongoo in peace." |

Mario Putzo
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Posted - 2014.03.23 04:02:00 -
[44] - Quote
Tauranon wrote: Not only are you *literally* complaining about security through co-operation in a multiplayer game, come patch day any highsec miner will be able to drop a pos in a dead end, enjoy the same empty (and thus useful) local that comprises the majority of the *actual* protection in nullsec and dump straight to the compressor from their mack, and fly the compressed ore in a viator, which is almost uninterceptable in highsec if you can manage to make undocking and docking instas.
Presuming that you set yourself a 1B limit on your freighter to avoid economic ganking, the viator actually hauls *more* compressed ore because of how damn fast it is, and small pos, compressor and viator is a lot cheaper than a freighter. You only need the pos online when compressing so not even fuel is a bother.
I haven't complained once about security. I said security is how you deal with pirate threats, and that security is easier to apply to threats in 0.0 than any other region of space. Sorry if you were confused by what I said. |

Mario Putzo
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Posted - 2014.03.23 04:07:00 -
[45] - Quote
Kaarous Aldurald wrote: Unless the reward is equal to however much you can make in highsec with the combined force of yourself and the people who would have to guard no, no, it's not worth it.
In fact, even then highsec is preferable, because at least that way you're aren't doing something as mind numbingly bored as guard duty.
The reward is equal mining is 272% more Isk/m3 in Null sec than it is in highsec.
Once again commenting on the lack of reward is ridiculous. Nullsec is more isk effective than everything in HS. The only reason people don't do it, is because they do not need to do it. Passive MoonGoo pays their way, they don't need to worry about Isk unless they are plexing their accounts, and said isk is easily earned through the much more isk efficient Ratting/Plexing/Anom running available in Nullsec.
If CCP truly wanted to increase Nullsec mining/production, they would nerf Moons into oblivion. Or flip said moons with the ones in Lowsec, as it should be considering risk/reward and all that. |

Mario Putzo
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Posted - 2014.03.23 04:12:00 -
[46] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote:Kaarous Aldurald wrote: Unless the reward is equal to however much you can make in highsec with the combined force of yourself and the people who would have to guard no, no, it's not worth it.
In fact, even then highsec is preferable, because at least that way you're aren't doing something as mind numbingly bored as guard duty.
The reward is equal mining is 272% more Isk/m3 in Null sec than it is in highsec. Once again commenting on the lack of reward is ridiculous. Nullsec is more isk effective than everything in HS. The only reason people don't do it, is because they do not need to do it. Passive MoonGoo pays their way, they don't need to worry about Isk unless they are plexing their accounts, and said isk is easily earned through the much more isk efficient Ratting/Plexing/Anom running available in Nullsec. If CCP truly wanted to increase Nullsec mining/production, they would nerf Moons into oblivion. Or flip said moons with the ones in Lowsec, as it should be considering risk/reward and all that. You do realize that, despite how you may blow and bluster, the Goons moongoo doesn't even pay all their sov bills?
It pays so their members don't need to. Passively. |

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Posted - 2014.03.23 04:15:00 -
[47] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote: It pays so their members don't need to. Passively.
And....? I suppose you are going to claim their SRP comes out of that, too?
It most certainly does. |

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Posted - 2014.03.23 04:21:00 -
[48] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote:Kaarous Aldurald wrote:Mario Putzo wrote: It pays so their members don't need to. Passively.
And....? I suppose you are going to claim their SRP comes out of that, too? It most certainly does. Yeah, you don't care about the truth, clearly. The total income of every R64 on the map isn't enough to cover their SRP. Grr, g/m(oons), I guess. You have fun with that.
I didn't say they covered their whole SRP I said it provides into it PASSIVELY so their members don't have to. Thus they don't NEED to use the space they have/
Do you not know what the word passive means? Or just a hard time with basic English? |

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Posted - 2014.03.23 05:00:00 -
[49] - Quote
Kaarous Aldurald wrote: Necessary expenses > Passive income. By a huge margin. So who gives a rat's ass?
SRP is not a necessary expense. It is an optional expense in place so pilots don't have to PVE to replace ships and passive moon income supports this to a large extent.
But hey lets support a system that encourages people to not play the game unless they get a jabber ping! |

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Posted - 2014.03.23 05:04:00 -
[50] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote:Kaarous Aldurald wrote: Necessary expenses > Passive income. By a huge margin. So who gives a rat's ass?
SRP is not a necessary expense. It is an optional expense in place so pilots don't have to PVE to replace ships. Did you actually just tell me than a functional SRP is not necessary for a sov holding coalition?
Its not if you held space proportionate to what you can maintain. SRP allows groups to hold far more space then they would be otherwise capable of holding, and its backbone is passive income. |

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Posted - 2014.03.23 05:09:00 -
[51] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote:Kaarous Aldurald wrote:Mario Putzo wrote:Kaarous Aldurald wrote: Necessary expenses > Passive income. By a huge margin. So who gives a rat's ass?
SRP is not a necessary expense. It is an optional expense in place so pilots don't have to PVE to replace ships. Did you actually just tell me than a functional SRP is not necessary for a sov holding coalition? Its not if you held space proportionate to what you can maintain. SRP allows groups to hold far more space then they would be otherwise capable of holding, and its backbone is passive income. Yeah, nerf the entirely meta concept of a reimbursement program, apparently? Or is this another one of those, "Grr having friends" things? It's backbone is not passive income. The passive income doesn't even pay their sov bills.
Half the alliances in CFC and N3 would not be sov holding alliances if it were not for the combined pools of SRP. Moongoo and PI mechanics are poor for the game, allowing people to generate income by not playing is bad design, and is the reason that entities like CFC and N3 exist. But keep trying to deny this. It is humourous.
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Posted - 2014.03.23 05:18:00 -
[52] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote:[ Half the alliances in CFC and N3 would not be sov holding alliances if it were not for the combined pools of SRP. Moongoo and PI mechanics are poor for the game, allowing people to generate income by not playing is bad design, and is the reason that entities like CFC and N3 exist. But keep trying to deny this. It is humourous.
Yeah, nerf mining. Making money by not playing the game is bad design. Alternatively, we could add loot spew to mining of all types. Oh, and your statement did not even attempt to answer my point. The Goons' combined income from all their moongoo does not even pay for all of their sov bills. Their SRP apparently, according to you, just popped up out of nowhere.
Fruitless arguing someone who is clearly unable to hold a conversation. Moongoo mining is ok guys Goons told us so nothing to see here. Its funny when nullsec apologists go to endless lengths to defend their poorly designed income streams, while telling us all how the game will be so much better off when HS and LS income streams get nerfed.
"Drone assist fleets are bad guys they don't let people push F1 on their own, but Moongoo and PI are good passive mechanics because they let alliances hold more space then they reasonably could other wise!"
you need better talking points friend.
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Posted - 2014.03.23 05:31:00 -
[53] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote:Kaarous Aldurald wrote:Mario Putzo wrote:[ Half the alliances in CFC and N3 would not be sov holding alliances if it were not for the combined pools of SRP. Moongoo and PI mechanics are poor for the game, allowing people to generate income by not playing is bad design, and is the reason that entities like CFC and N3 exist. But keep trying to deny this. It is humourous.
Yeah, nerf mining. Making money by not playing the game is bad design. Alternatively, we could add loot spew to mining of all types. Oh, and your statement did not even attempt to answer my point. The Goons' combined income from all their moongoo does not even pay for all of their sov bills. Their SRP apparently, according to you, just popped up out of nowhere. Fruitless arguing someone who is clearly unable to hold a conversation. Moongoo mining is ok guys Goons told us so nothing to see here. Its funny when nullsec apologists go to endless lengths to defend their poorly designed income streams, while telling us all how the game will be so much better off when HS and LS income streams get nerfed. "Drone assist fleets are bad guys they don't let people push F1 on their own, but Moongoo and PI are good passive mechanics because they let alliances hold more space then they reasonably could other wise!" you need better talking points friend. I'm not a Goon, and I live in a wormhole. Our corp just moved into a C5, in fact. You need better retorts.
Never said you were a goon, and you don't need to live in nullsec to be a nullsec apologist. There is no reason for passive income to exist on the level it does (and mining is not passive sorry). Supporting making income while off line and not playing is quite comical. |

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Posted - 2014.03.23 17:53:00 -
[54] - Quote
baltec1 wrote:Mario Putzo wrote:
Never said you were a goon, and you don't need to live in nullsec to be a nullsec apologist. There is no reason for passive income to exist on the level it does (and mining is not passive sorry). Supporting making income while off line and not playing is quite comical.
So you are against PI then.
Yes I am. I am against anything that generates potential income while on is not actively logged in and playing the game. This includes PI in HS, LS, NS, and Moons in LS and NS.
But if they are to stay then they need to be rebalanced to better reflect the risk value. IE. Moving all the High Ends to Low Sec and moving the mid ends to Null Sec. Everyone knows that Moons and Planet defense is harder in Low Sec, and that the safety of pilots in system is much lower than anywhere else in space (aside from Worm Holes.) |

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Posted - 2014.03.23 18:36:00 -
[55] - Quote
Onictus wrote:Ramona McCandless wrote:Onictus wrote: No you chose not to, Delve has an NPC pocket, there is nothing stopping you.
Likewise EVERYONE rents, null sucks when you are trying to jam 1700 into a couple constilations, for a corp of 5-6 its a unending money maker. The difference is that renter systems are usually off limits to the alliance that is renting them out. So there is a fraction of the competition for resourses.
This is the scalability issue that is discussed all of the time.
I dont think you and I are talking about the same thing. Pockets or not, it makes no difference. Its not like you can get locked out of the systems, if you go to 319 right now I'd wager that there are about 15-20 neutrals there running missions or ship spinning or what have you. Where or not you are blue with the current residents of delve or not is of no matter, a lot of players spend most of their time in NPC null harassing whomever lives next door, or simply running missions.
Ya if you don't like that Null now has an arbitrary 20% bonus to refining, on top of its already 272% more profitable minerals, alongside its #1 Moon Mining Income, PI, Plex/Anom, Ratting, Exploration, Ship Building potential.
Just move there. See CCP doesn't block you out guys. Just move to NPC Null. Ya you don't get the bonus for having the upgraded services, but PC Null being more safe than NPC Null, and Low Sec deserve it! Just move out to null guys thats the answer! |

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Posted - 2014.03.23 19:18:00 -
[56] - Quote
Lucas Kell wrote:Mario Putzo wrote:Onictus wrote:Ramona McCandless wrote:Onictus wrote: No you chose not to, Delve has an NPC pocket, there is nothing stopping you.
Likewise EVERYONE rents, null sucks when you are trying to jam 1700 into a couple constilations, for a corp of 5-6 its a unending money maker. The difference is that renter systems are usually off limits to the alliance that is renting them out. So there is a fraction of the competition for resourses.
This is the scalability issue that is discussed all of the time.
I dont think you and I are talking about the same thing. Pockets or not, it makes no difference. Its not like you can get locked out of the systems, if you go to 319 right now I'd wager that there are about 15-20 neutrals there running missions or ship spinning or what have you. Where or not you are blue with the current residents of delve or not is of no matter, a lot of players spend most of their time in NPC null harassing whomever lives next door, or simply running missions. Ya if you don't like that Null now has an arbitrary 20% bonus to refining, on top of its already 272% more profitable minerals, alongside its #1 Moon Mining Income, PI, Plex/Anom, Ratting, Exploration, Ship Building potential. Just move there. See CCP doesn't block you out guys. Just move to NPC Null. Ya you don't get the bonus for having the upgraded services, but PC Null being more safe than NPC Null, and Low Sec deserve it! Just move out to null guys thats the answer! Are you ever going to let me know where you got that 272% from or is that going to remain on of those "out of my ass" figures. And will you ever stop crying about null? If it's so good, move there. If not, shut the **** up.
Those numbers are based on the current price of the #1 Isk/m3 Nullsec ore, vs the number 1 isk/m3 high sec ore. (refining those ores gets even crazier lopsided to even before this change goes live)
Alternatively the #2 NS Arkanor ore will net you 187% more Isk/m3, and the #3 Ore Bistot, will net you 163%...again Refining these only ramps these numbers up higher (especially in the case of Arkanor)
Assuming you target all three types in NS you will generate an average 196% more isk/m3 than mining Veldspar. 197% more if you are mining Veldspar AND Scrodite, and 213% more if you are mining Veldspar, Scrodite AND Pyrox.
Farming and refining the 3 NS materials gives you all the items you need to manufacture meaning you only need to import if you are over producing vs your mining capacity. Where as HS MUST import Merc/Arkanor to provide Megacyte and Morphite.
All though you would have known this if people in Null needed to use their systems to generate personal income and didn't rely on passive incomes in Moongoo to backbone SRP programs.
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Posted - 2014.03.23 19:40:00 -
[57] - Quote
Lucas Kell wrote:OK, so by #1, you mean mercoxit, and that's not at all scalable.
I'm also not entirely sure where you got your figures from, because from the market data it works out to be ~150% ark to veld. veldspar is also one of the lowest tier ores, so you are comparing the highest possible ore in null with one of the the lowest possible ores in high? It doesn't surprise me you are getting a large gap. It certainly doesn't translate directly to income though, since the resulting materials need to be shipped for sale.
Stop having such a fit about passive income. If you don't like it, leave. Stop crying that because you picked a choice which actively goes against using passive income that you are so hard done by.
The only thing SRP covers is my wartime ships by the way. The reason I'm rolling in isk is because I put in the effort to actually learn my trade and do things right. Bear in mind that has happened since well before I was a member of a nullsec group. I still actively run and fund operations in both high and low sec space.
Im talking about profitability. Veldspar has the highest profitability of all ores in this game. It is for all intents and purposes the measuring stick of what constitutes valuation in mining and production. Its Isk/m3 is the best overall value in HS, just as Merc is the best overall value in NS. NS mining has a higher overall profitability than HS by an average of 213% assuming you are clearing out all the highends vs that of all the lowends in HS.
Personally I don't care what YOU do. It is the other 100K dudes who don't use the space they have. Thousands of unused systems, every single day, and yet despite CCP making NS the most profitable region of space for every single activity, no one uses the space. Why. They don't need to. As long as SRP pays pilots ways then they don't need to farm to replace what they lose. SRP backbone is in Passive income sources of Moon and Planets.
If CCP wants people to mine/refine/produce in NS then they need to fix the actual bottle neck...which is essentially free "income" streams from passive sources. People don't have to mine, or PVE at all in NS to get by. So they don't.
(unless getting by is generating enough belt rat bounty to plex their accounts) |

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Posted - 2014.03.23 20:21:00 -
[58] - Quote
Lucas Kell wrote:Mario Putzo wrote:Im talking about profitability. Veldspar has the highest profitability of all ores in this game. It is for all intents and purposes the measuring stick of what constitutes valuation in mining and production. Its Isk/m3 is the best overall value in HS, just as Merc is the best overall value in NS. NS mining has a higher overall profitability than HS by an average of 213% assuming you are clearing out all the highends vs that of all the lowends in HS. And I disagree with your measurements. As far as I can see it's a vastly inflated figure. Mario Putzo wrote:Personally I don't care what YOU do. It is the other 100K dudes who don't use the space they have. Thousands of unused systems, every single day, and yet despite CCP making NS the most profitable region of space for every single activity, no one uses the space. Why. They don't need to. As long as SRP pays pilots ways then they don't need to farm to replace what they lose. SRP backbone is in Passive income sources of Moon and Planets. If null is so unused, why are the top 10 systems for NPC kills in the past 24 hours all in null: 1.Z-M5A1 (Period Basis)24977 2.NC-N3F (Deklein)21461 3.MVUO-F (Period Basis)19430 4.1M7-RK (Cobalt Edge)17384 5.S-DN5M (Deklein)17338 6.RO-AIQ (Oasa)16661 7.89-JPE (Etherium Reach)16141 8.30-D5G (Tenal)15406 9.UVHO-F (Querious)14631 10.P3X-TN (Malpais)14212 SRP only covers war losses for most groups. And if null groups were forced into smaller spaces, they'd only attract more attackers. Spreading out is a method of ensuring security, and is a choice that null alliances can make. If you don;t like it, go kick them out. But you can't You'd rather cry and cry until CCP come and kick people out of their space so you can live in a bit of your own. And you know what would happen? We'd kick you out and you'd be back to crying. And if passive income was removed, we'd just have increased taxes and push for more renters, and the list above shows why we would continue to thrive without a problem.
I could run a list of entire regions that show several used systems and dozens of unused systems I did so the other day in the Dev comments thread discussing this very thing here. As a member of the CFC I am sure you see first hand the increase and decrease in numbers during wartime and off war time. Everyone in EVE can see it so I am sure it is easy for you. Why is that? Because people don't have to worry about paying their own way. As long as they show up they get their ships covered and in the case of GSF double reimbursement! Make money dying space friends.
As for forcing null groups into smaller spaces the only negative aspect is more people will come fight them?
Its funny that you accuse me of crying and crying to kick CFC out of their space. I could care less who owns the space that I use daily to plex/anom in because it is empty. Infact having the CFC in the state it is has been nothing but beneficial to my wallet. I romp and run all over Tribute and Vale farming in the most profitable space. If Null groups were forced to hold only space they could reasonably control then this would be a big detractor to me personally, and numerous other people who live in lowsec who make all their money in unused nullsec space.
Fact is Passive income allows Alliances to far exceed their realistic control range. This is bad game mechanics. Allowing groups like CFC to project across 3/4 of EVE when under realistic ACTIVE participation in the game they would not be able to do so. Heck most of the alliances in CFC and N3 would not be capable of holding space on their own without the big hitters supporting them, and the only reason they can do that is because of passive mechanics.
Defending passive income mechanics because "we might get shot at" is a very very poor defense, especially when you crow about Risk/Reward being the important balancing metric.
If that was the important balancing metric LowSec groups would be shitting bricks of Gold. |

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Posted - 2014.03.23 20:30:00 -
[59] - Quote
Tippia wrote:Salvos Rhoska wrote:Let me rephrase, my dear Tippia.
These are my PREDICTIONS of the results of the change: GǪand they are lacking in sound reasoning or basis, as has been demonstrated.
Actually his predictions are pretty spot on. Again ignoring the production aspect as that will remain relatively unchanged. If anything we might see more LowSec production come from the changes, but that is doubtful as well. HS will always be the producer. |

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Posted - 2014.03.23 20:35:00 -
[60] - Quote
Inquisitor Kitchner wrote:Salvos Rhoska wrote:Tippia wrote:That's not really ironic, so much as a problem that was in dire need of fixing. The term "ironic" fits it perfectly. But its clear words have a weird and mutable meaning in Lady Tippia's Lalaland. Yet another example of irony right there. That you are extremely critical and literal of the specific words and definitions others use, but absolutely and completely refuse to accept responsibility for the words YOU use yourself. I'd think it almost a result of some kind of brain damage, if I didn't know that it is deliberate for purposes of destroying discourse. Cheap and dirty trick really. Suits you. And please, stop with the like farming with alts. I mean really, try to have some standards atleast. No what's ironic is that you keep asking people to prove how a certain set of people don't lose out but when I've asked you to provethey lose out in a material way (i.e. a serious detriment to their gameplay) you have totally ignored my request.
When one group has up to a 20% bonus I think it is quite obvious that there is a gap. What more proof do you need then that?
When reprocessing of scrap takes a 45% nerf then I think it is pretty evident that there is going to be a large gap. What more proof do you need then that?
Come on guy the proof of have and have not changes are in the dev blog it clearly states who is getting an advantage, and where in the current economy that advantage is being taken from. |

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Posted - 2014.03.23 20:39:00 -
[61] - Quote
Lucas Kell wrote:Mario Putzo wrote:I could run a list of entire regions that show several used systems and dozens of unused systems I did so the other day in the Dev comments thread discussing this very thing here. As a member of the CFC I am sure you see first hand the increase and decrease in numbers during wartime and off war time. Everyone in EVE can see it so I am sure it is easy for you. Why is that? Because people don't have to worry about paying their own way. As long as they show up they get their ships covered and in the case of GSF double reimbursement! Make money dying space friends. As for forcing null groups into smaller spaces the only negative aspect is more people will come fight them? Its funny that you accuse me of crying and crying to kick CFC out of their space. I could care less who owns the space that I use daily to plex/anom in because it is empty. Infact having the CFC in the state it is has been nothing but beneficial to my wallet. I romp and run all over Tribute and Vale farming in the most profitable space. If Null groups were forced to hold only space they could reasonably control then this would be a big detractor to me personally, and numerous other people who live in lowsec who make all their money in unused nullsec space. Fact is Passive income allows Alliances to far exceed their realistic control range. This is bad game mechanics. Allowing groups like CFC to project across 3/4 of EVE when under realistic ACTIVE participation in the game they would not be able to do so. Heck most of the alliances in CFC and N3 would not be capable of holding space on their own (including SMA) without the big hitters supporting them, and the only reason they can do that is because of passive mechanics. Defending passive income mechanics because "we might get shot at" is a very very poor defense, especially when you crow about Risk/Reward being the important balancing metric. If that was the important balancing metric LowSec groups would be shitting bricks of Gold. Bear in mind that lowsec also has passive income. You just choose not to use it. To be honest all I'm hearing here is that you hate passive income because some people get it and you don't. It really doesn't matter to us, since the vast majority of our income is from renters. Go ahead CCP, nuke moon goo. Let's see who's complaining when null groups harvest T2 materials for their own production only and T2 modules and ships become rare. Our SRP will still remain since renters don't make the vast majority of their profit from passive income. I'm not going to get into another of these "Sov holders should be forced to use their space!" discussions, since they all end up with people trying to mechanically restrict the game to force people to play a certain way. I'll keep the sandbox thanks. If it bugs you so much, come and make us defend our space.
No SOME of lowsec has passive moon income. Not all of it. You can only farm moons in .3 and lower. PI is there, and it is used. (stop by LS some time). It is still a poor game mechanic regardless of where it is located though.
No I hate passive income because it is a poor metric for the game, why should you be able to generate income while not playing the game at all? I know you brought up some other passive income variables and they too should be changed.
If you are not playing the game. Why should you earn anything in the game?
Your defense for this is because we wouldn't have as much space and people might shoot us. What a great reason to have poor game mechanics in place.
In a sand box you have to move the sand to make your castles, you don't just lie down have a nap and let it build itself. Passive income generators are poor for the game, and poor for the sandbox. |

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Posted - 2014.03.23 20:52:00 -
[62] - Quote
Tippia wrote:Mario Putzo wrote:Actually his predictions are pretty spot on. His predictions contradict the actual mechanics described in the blog; assumes irrational behaviour on behalf of ratters and their dependents; ignores significant boosts in play styles; and relies on misconceptions about how null industry works and what it's used for. He also completely missed the really big negative effect from the change GÇö the prediction that should be blatantly obvious.
Its blatantly obvious guys come on!
The only real downside to this whole thing is that Scrap reprocessing is getting a 45% nerf and that is going to directly impact a pile of LowSec and Nullsec production individuals. That is the ONLY down side. Essentially if you are a self sustaining pilot you are no longer self sustaining.
That is the only negative at face value.
HS can recoup their difference with :effort: LS can recoup their difference with :effort: NS gets a direct benefit + interest with :effort:
If you don't want to put in effort
HS loses some capacity LS loses some capacity NS gets a direct benefit
Only losers are people who used loot reprocessing to make ships, and they lose this all over New Eden.
If you are taing anything else out of the Dev Blog you are kidding yourself. If you put in :effort: this is a net gain for everyone, except the guys whose playstyles are being pretty much eliminated. |

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Posted - 2014.03.23 20:57:00 -
[63] - Quote
Pretty much. Except everyone is accusing each other of being wrong! It will be awesome when we find out who is right. (hint: me) |

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Posted - 2014.03.23 21:00:00 -
[64] - Quote
Lucas Kell wrote:So just so I understand where we've got to, Salvos has suddenly turned 12 and his list is still entirely unsubstantiated crap based off of no experience?
These EVE forums sure are entertaining.
Oh nice calling someone a kid. When you know you have lost an argument its always best to call someone a kid on the internet to confirm it.
Jeez guy. |

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Posted - 2014.03.23 21:03:00 -
[65] - Quote
Tippia wrote:Mario Putzo wrote:Its blatantly obvious guys come on!
The only real downside to this whole thing is that Scrap reprocessing is getting a 45% nerf and that is going to directly impact a pile of LowSec and Nullsec production individuals. That is the ONLY down side. Essentially if you are a self sustaining pilot you are no longer self sustaining. EhGǪ slight modification: if you are a pilot sustaining yourself on looted minerals alone, you are now have to loot more to remain self-sustaining through these means. That is a far cry from having your playstyle eliminated. As for the effort involved in recouping the difference, much of it is just market adaptation or redirecting the same amount of effort to a slightly different kind of work.
Um no you have to be able to take and hold POS in all regions of space to maximize your potential. If you can not do that then you will not be able to recoup the difference. There is more effort than just playing on the market spread sheet.
As for scrap reprocessing, yes it is eliminated. It is now infinitely more profitable to just spend you isk on buying minerals from the market and getting them delivered. There is no reason at all to loot wrecks any more, and if people do then they are just ******* a plastic bag in a wind storm. |

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Posted - 2014.03.23 21:11:00 -
[66] - Quote
Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:So just so I understand where we've got to, Salvos has suddenly turned 12 and his list is still entirely unsubstantiated crap based off of no experience?
These EVE forums sure are entertaining. Oh nice calling someone a kid. When you know you have lost an argument its always best to call someone a kid on the internet to confirm it. Jeez guy. So go back and read his posts and tell me they aren't the type of behaviour you would expect from a 12 year old. I get it though. He agrees with you thus you must agree with everything he says and hate me and Tippia. Good job buddy!
I don't agree with everything he says, he is right about stuff, although only partially, he is ignoring the benefits of :effort: as I explained to Tippa if you put in effort you recoup the losses, if you don't you don't NS is just being given a handout, and if they put in effort they get an added bonus. He hasn't said anything wrong, he is just focusing solely on the negative aspects of the change, instead of the potential positives.
That being said not everyone has the capacity to have a POS which is now required in all security levels. If you can't have a pos than yes this is a big kick in the junk for you. Except in PC NS where it remains irrelevant as you still get the bonus (either applied as the nerf to NPC stations, or as the increase to Starbase benefits.)
If you feel I hate you, grow a spine. I don't hate anyone, I think you and Tippa have had some good points, but for the most part you guys are tag teaming someone who is right, even if he is ignoring benefits of :effort:.
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Posted - 2014.03.23 21:20:00 -
[67] - Quote
Goldiiee wrote:Mario Putzo wrote:If you are not playing the game. Why should you earn anything in the game?
You mean besides Skill Points, Manufactured items, Appreciation on investments, PI production, or the latest great investment of buy a PLEX and wait >30 days (or less) to bank a percentage. This is EVE everyone can earn passive income risk free by essentially not playing; Isn't in-game inflation great?
Yes to all those things. SP should be rewarded based on your activity in game. Passive SP has always been a pathetic form of progression.
And market flipping isn't passive. Yout Overview is the market spreadsheet, and you are armed with a donchain channel. |

Mario Putzo
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Posted - 2014.03.23 21:23:00 -
[68] - Quote
Lucas Kell wrote:Mario Putzo wrote:I don't agree with everything he says, he is right about stuff, although only partially, he is ignoring the benefits of :effort: as I explained to Tippa if you put in effort you recoup the losses, if you don't you don't NS is just being given a handout, and if they put in effort they get an added bonus. He hasn't said anything wrong, he is just focusing solely on the negative aspects of the change, instead of the potential positives.
That being said not everyone has the capacity to have a POS which is now required in all security levels. If you can't have a pos than yes this is a big kick in the junk for you. Except in PC NS where it remains irrelevant as you still get the bonus (either applied as the nerf to NPC stations, or as the increase to Starbase benefits.)
If you feel I hate you, grow a spine. I don't hate anyone, I think you and Tippa have had some good points, but for the most part you guys are tag teaming someone who is right, even if he is ignoring benefits of :effort:.
But it's only beneficial to null sec industry for sale in null sec. It's a nerf to all the null players that loot their anoms in the same way it is to mission runners. It's this exaggerated idea that null sec is gaining hugely compared to everyone else, especially while WH space is going to have such an enormous relative buff.
Nullsec is getting at maximum a 20% increase to refining efficiency over everyone else. I don't understand what else you can call it other than a leg up over everyone else. No one else is going to be able to do refining as well as a maximum PC Null Sec player.
20% is a pretty big difference.
IE. A big buff to NS. |

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Posted - 2014.03.23 21:33:00 -
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stoicfaux wrote:Mario Putzo wrote: The only real downside to this whole thing is that Scrap reprocessing is getting a 45% nerf and that is going to directly impact a pile of LowSec and Nullsec production individuals. That is the ONLY down side. Essentially if you are a self sustaining pilot you are no longer self sustaining.
Okay, let's put some perspective on gun-mining. My 'kill all' Vargur numbers show that I was getting about ~560K units of trit per hour of mission running. (~5.1M units of trit over 9 hours.) Post reprocessing nerf, that will drop to ~280K units of trit per hour. According to EFT, a solo Hulk, can mine up to ~278K units of trit per hour: (1,547 ore per minute * (1000 trit / 333 ore) * 60 minutes / hour = ~278k trit per hour. To Recap:
- Vargur: 560K units of trit per hour
- Vargur Post Nerf: 280K units of trit per hour
- Hulk: 278K units of trit per hour
So yes, gun miners will see a reduction in mineral income. However, that's probably not a bad thing.
45% number is the bad thing. I totally agree it should be reduced, especially given recent changes in the game. But your comparison involves sitting in HS running missions, not those who are in LS or NS doing belts or anoms or what have you.
How many times did you need to run your Vargur out of the mission because you saw a local pirate gang show up in local next door? Or competition for anoms/rats by friends and enemies. Looking at things in the vacuum of missioning is hardly a testament to the normal functions of the game as a whole.
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Posted - 2014.03.23 21:43:00 -
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Lucas Kell wrote:Salvos Rhoska wrote:Lucas Kell wrote: But it's only beneficial to null sec industry for sale in null sec. It's a nerf to all the null players that loot their anoms in the same way it is to mission runners. It's this exaggerated idea that null sec is gaining hugely compared to everyone else, especially while WH space is going to have such an enormous relative buff. Swapping doctrines is going to be a real pain now since we won;t be able to reprocess the old mods to build the new ones. Good! This is finally getting somewhere now. Howver, Null can leverage the 20% extra yield for sale of products back upstream. It remains to be seen where the logistic costs even out and what actually happens to the price of compressed ore/ice, so the margins are as of yet unclear. Regardless of those though it is deducible that with 20% better yield, it will in anycase be more possible than it currently is. The cost of swapping doctrines is included in my list as implicit in the "Reprocessor" item. The universal nerf to looters is also included in my list. The "exageration" you speak of, is in your own reading and head. Not in my list. I didnt mean to exaggerate anything. You seem to be convinced Im anti-null, and it is coloring your reading of what my actual position is. WH was not adequately considered in my list, but I have repeated that it is not complete, but I do think it is accuratenon those items it does contain. I dont think our positions on this are really that different as you seem to be perceiving them as, for one reason or another. Im not "against" the changes, simply assessing their repercussions. I have been, and remain, somewhat concerned about the % of the reprocessing nerf though. But if it hasindeed fully been set and determined with due diligence, then I defer to CCPs judgement that that is the rate it should be at. Sigh... OK so because YOU can't work out logistics costs, they must be zero for the purposes of your calculations thus null is up 20%. Yes, I understand why you think that, you don't need to keep stating it. It's still wrong though because you are actively leaving out information.
We all know that it costs **** all to bounce JF's back and forth between Nullsec and Highsec. No need to pretend like its an extraordinary cost. But to be fair lets call it 19.99% |

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Posted - 2014.03.23 21:54:00 -
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Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Sigh... OK so because YOU can't work out logistics costs, they must be zero for the purposes of your calculations thus null is up 20%. Yes, I understand why you think that, you don't need to keep stating it. It's still wrong though because you are actively leaving out information. We all know that it costs **** all to bounce JF's back and forth between Nullsec and Highsec. No need to pretend like its an extraordinary cost. But to be fair lets call it 19.99% Yeah, it's practically free right? The amount of exaggeration you put into this is pretty insane. If we are to believe you, people in null leave trails of isk as they fly around, while in low sec, you have to work 24/7 to build a T1 frigate.
Yes it is practically free. |

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Posted - 2014.03.23 22:04:00 -
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Lucas Kell wrote:Salvos Rhoska wrote:Lucas Kell wrote:Yeah, it's practically free right? The amount of exaggeration you put into this is pretty insane Ok. Then what is your assessment of logistics costs? 20-30m per direction with max skills and a cheap fuel source. That's if you have your own JF. You can double that if you don't.
No wonder you are so defensive of your passive moon income. I would be to if I was getting gouged by my space "friends". |

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Posted - 2014.03.23 22:08:00 -
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Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Sigh... OK so because YOU can't work out logistics costs, they must be zero for the purposes of your calculations thus null is up 20%. Yes, I understand why you think that, you don't need to keep stating it. It's still wrong though because you are actively leaving out information. We all know that it costs **** all to bounce JF's back and forth between Nullsec and Highsec. No need to pretend like its an extraordinary cost. But to be fair lets call it 19.99% Yeah, it's practically free right? The amount of exaggeration you put into this is pretty insane. If we are to believe you, people in null leave trails of isk as they fly around, while in low sec, you have to work 24/7 to build a T1 frigate. Yes it is practically free. 35M round trip from Jita to VFK Breaking the bank! Oh ok, so since 35M is the same as nothing, then stop crying about them devaluing a tiny piece of loot.
I gave you .01% of each ore you reprocess that should cover your 300K+ m3 trip both ways what more do you want? |

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Posted - 2014.03.23 22:23:00 -
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Lucas Kell wrote: Seriously, this tinfoil hattery is hilarious, but it's tiring to respond to people like you. You are absolutely adamant that you are so ******* hard done by. And it's your own doing. You choose what you want to do, then you make up all sorts of bullshit figures and then you cry about them. **** off back to WoW and grind for your XP if that's what you want. If not, HTFU.
Its not tinfoil hattery at all. JF logistics is practically cost free, and if you are smart and bring stuff back to null you are already rolling the cost of fuel into the items you brought back (whether you contract them or market them.) If you are operating JF services at a loss you are only doing that to yourself.
The only time a JF costs you financially is when you buy it, or you lose it, and since its next to impossible to lose a JF (unless you are mentally handicapped) then it is a costless means of logistics.
Basic math proves once again to be a massive hurdle for a denizen of the Internet. |

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Posted - 2014.03.23 22:43:00 -
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Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote: Seriously, this tinfoil hattery is hilarious, but it's tiring to respond to people like you. You are absolutely adamant that you are so ******* hard done by. And it's your own doing. You choose what you want to do, then you make up all sorts of bullshit figures and then you cry about them. **** off back to WoW and grind for your XP if that's what you want. If not, HTFU.
Its not tinfoil hattery at all. JF logistics is practically cost free, and if you are smart and bring stuff back to null you are already rolling the cost of fuel into the items you brought back (whether you contract them or market them.) If you are operating JF services at a loss you are only doing that to yourself. The only time a JF costs you financially is when you buy it, or you lose it, and since its next to impossible to lose a JF (unless you are mentally handicapped) then it is a costless means of logistics. Basic math proves once again to be a massive hurdle for a denizen of the Internet. So "basic math" means there is no difference between 0 and 35 million? Where did you go to school?
No it means that logistics costs have no bearing on the bonus NS gets at all. |

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Posted - 2014.03.23 22:57:00 -
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stoicfaux wrote:Mario Putzo wrote: 45% number is the bad thing. I totally agree it should be reduced, especially given recent changes in the game. But your comparison involves sitting in HS running missions, not those who are in LS or NS doing belts or anoms or what have you.
How many times did you need to run your Vargur out of the mission because you saw a local pirate gang show up in local next door? Or competition for anoms/rats by friends and enemies. Looking at things in the vacuum of missioning is hardly a testament to the normal functions of the game as a whole.
No disagreements here. I think it just points out that: a) gun-mining probably shouldn't be better than mining just on general game principles, (granted comparing a Vargur to a Hulk is a bit apples and oranges,) b) safety is critical. Meaning, I wouldn't be running level 4s in a Vargur in low/null by myself, c) safety requires people, e.g. scouts, people on gate camps, etc., d) extra people doing security cuts into profits, and e) null PvE also has the problem of not being very scalable compared to missions. Combine all that, and yeah, I can see why people tend to call for high-sec nerfs and/or null sec buffs. IMHO, if you want to balance null versus high, then security is the key issue. If security is too low (e.g. low-sec) then industry is too expensive to thrive. If security is too high (e.g. high-sec) then min-maxing (e.g. all gank/mining mods and no tank) tends to make up for any advantages that less secure space (low/null) have. If security is too expensive, (e.g. locking down null with gate camps or preventing backdoor wormholes) then it's probably too frustrating in terms of player enjoyment to make industry work despite any bonuses or advantages. tl;dr - We should probably look at why the British Empire or the US today was/is such an economic powerhouse. Or why North Korea has (more or less) developed nuclear weapons despite being so weak economically. And then incorporate those enabling principles into EVE's null-sec game mechanics.
Personally I think Automated Concord should be abolished to be quite honest and it should be a player supported service. - Player Joins Concord. Is awarded with a Police Ship that can not jump gates. (police vehicles available in all supported systems) - Players Earn Concord Standing, Isk and LP for dealing with criminals. (Isk/LP is rewarded based on standings) - Players get notified by on screen popup when Concordable offense has taken place. (Window that offers WARP TO option) - Concord Police Ships are fitted with their "super" modules, these ships can not be refitted, and the modules can not be removed. (keeps the ability to kill the police out of the game) - Players in Concord can not take missions with other factions. (because they are the police not missioners) - Players get dropped from Concord if their security standing falls below 0.00 (how can you be a criminal and a cop!) - Players can not engage Rats or Other players while in a concord vessel(unless a PC has flagged Concord punishment).
*Sec status is not altered at while flying a Concord Police vessel* This way "security" is still established in HS but it also is dependent on Human response times, and awareness. |

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Posted - 2014.03.23 23:05:00 -
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Tauranon wrote:Mario Putzo wrote:Lucas Kell wrote: Seriously, this tinfoil hattery is hilarious, but it's tiring to respond to people like you. You are absolutely adamant that you are so ******* hard done by. And it's your own doing. You choose what you want to do, then you make up all sorts of bullshit figures and then you cry about them. **** off back to WoW and grind for your XP if that's what you want. If not, HTFU.
Its not tinfoil hattery at all. JF logistics is practically cost free, and if you are smart and bring stuff back to null you are already rolling the cost of fuel into the items you brought back (whether you contract them or market them.) If you are operating JF services at a loss you are only doing that to yourself. The only time a JF costs you financially is when you buy it, or you lose it, and since its next to impossible to lose a JF (unless you are mentally handicapped) then it is a costless means of logistics. Basic math proves once again to be a massive hurdle for a denizen of the Internet. 6 billion isk of opportunity cost is not free. Literally to justify owning a JF over just building stuff in highsec with the isk, requires the JF to produce 300m+ of isk a day, and no the risks associated with it are not trivial, and to manage them requires 2 pilots that can fly it because I can assure you I cannot safely gate into highsec with this account in a JF. For reference the combination of opportunity cost, risk, fuel, pilot and alt account time sees the alliance service charge 200 or 300 isk/m3 for haul to/from jita. Honestly you can't complain about basic maths if you don't understand such a basic accounting principle as opportunity cost.
The only time a JF costs you financially is when you buy it, or you lose it,
You even quoted it, come on now. |

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Posted - 2014.03.23 23:33:00 -
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Onictus wrote:Mario Putzo wrote:Tauranon wrote:Mario Putzo wrote:Lucas Kell wrote: Seriously, this tinfoil hattery is hilarious, but it's tiring to respond to people like you. You are absolutely adamant that you are so ******* hard done by. And it's your own doing. You choose what you want to do, then you make up all sorts of bullshit figures and then you cry about them. **** off back to WoW and grind for your XP if that's what you want. If not, HTFU.
Its not tinfoil hattery at all. JF logistics is practically cost free, and if you are smart and bring stuff back to null you are already rolling the cost of fuel into the items you brought back (whether you contract them or market them.) If you are operating JF services at a loss you are only doing that to yourself. The only time a JF costs you financially is when you buy it, or you lose it, and since its next to impossible to lose a JF (unless you are mentally handicapped) then it is a costless means of logistics. Basic math proves once again to be a massive hurdle for a denizen of the Internet. 6 billion isk of opportunity cost is not free. Literally to justify owning a JF over just building stuff in highsec with the isk, requires the JF to produce 300m+ of isk a day, and no the risks associated with it are not trivial, and to manage them requires 2 pilots that can fly it because I can assure you I cannot safely gate into highsec with this account in a JF. For reference the combination of opportunity cost, risk, fuel, pilot and alt account time sees the alliance service charge 200 or 300 isk/m3 for haul to/from jita. Honestly you can't complain about basic maths if you don't understand such a basic accounting principle as opportunity cost. The only time a JF costs you financially is when you buy it, or you lose it,You even quoted it, come on now. .......so yeah like he said 6 billion up front.
Which still has no bearing on the bonus NS gets. Absolutely nothing forcing you to take those refined minerals to HS. Nothing preventing you from running them out in haulers. You spend 6B to avoid the risk of running 20 systems in a Badger, not because YOU HAVE to.
Logistics services have no bearing at all on the increased bonus PC Null gets over any other space. At all. |

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Posted - 2014.03.24 13:56:00 -
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CSM is a useless popularity contest and pretty much entirely irrelevant to this thread topic. Frankly it should be abolished. It amounts to nothing more than a lobbyist panel which is not healthy for games overall.
Has CSM done good things, in some places yes, in other places no. Has CSM been REQUIRED. Not at all.
Lets get back to making fun of 0.0 guys dependency on Moongoo and their false assumptions on risk/reward!
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Posted - 2014.03.24 14:51:00 -
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Jesus.
Y'all are terrible people.
First off, CSM represents all players. Regardless if they share your opinion or not they are the elected representation of the player body, period. Secondly, I wish a pox upon you and all your houses. |

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Posted - 2014.03.24 15:05:00 -
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Sanara Estidal wrote:Salvos Rhoska wrote:You cannot prove that the conditions you speculate can ever come to pass. Thus there is no way to assign a figure higher than 0 to the likelihood of it ever coming to pass. It has been proven. It's a mathematical impossibility for the likelihood to be 0. If you were to line up ever possible combination of players in a line of infinite length, with each player having a a state of "represented" and "not represented" for an indeterminate number of players (0 to infinity), then every combination of states must be possible. So no players being represented is a possibility, all players being represented is a possibility, as is every single ratio of represented:not represented in between. Feel free to ask any professional mathematician the same question and they will concur.
Thats pretty false actually. It can very well be 0. If no one runs that is a 0% chance of representation. If CCP eliminates the CSM that is a 0% chance of representation.
If you want to talk about statistical probability there are literally dozens of elements that can make probability 0%. Infact there are probably more realistic probable outcomes where the % of variance becomes 0% then it does trending to 100%.
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Posted - 2014.03.24 15:07:00 -
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Dinsdale Pirannha wrote:Mario Putzo wrote:Jesus.
Y'all are terrible people.
First off, CSM represents all players. Regardless if they share your opinion or not they are the elected representation of the player body, period. Secondly, I wish a pox upon you and all your houses. Sorry, CSM does not represent all players. Are they an elected body, of course. But to put in a real world context, ask the majority of the Iraqi populace if ****** *******'s Ba'ath Party represented them.
Yes it did. Just as Democrats represent Republican voters in Blue States, and Republicans represent Democrats in Red States.
Just because you don't agree with the position taken by the majority elected body doesn't mean they are not there representing you.
No wonder democracy is a dying form of government, people these days don't even know how it works. |

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Posted - 2014.03.24 15:13:00 -
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Salvos Rhoska wrote:http://en.wikipedia.org/wiki/Representation_%28politics%29 Is now required reading for participation in this thread.
For what purpose? The CSM is player elected representation. Just because you don't like the people chosen does not mean they do not represent the player body.
God damn. |

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Posted - 2014.03.24 15:24:00 -
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Salvos Rhoska wrote:Mario Putzo wrote:For what purpose? The CSM is player elected representation. Just because you don't like the people chosen does not mean they do not represent the player body.
God damn. They represent those who have voted for them. Without votes, you cannot claim to represent anyone. Just as I cannot claim to represent you, unless you vote for me. The link was provided just to inform discussion. I didn't imply any more or less by adding it. Wasn't directed to anyone in particular.
Um yes you can. Ask the Ukrainians and Tartars how abstaining from the vote in Crimea worked out for them. Instead of 60% of the country wanting to leave, 96% decided to leave. Just because you don't vote doesn't mean the process stops....and assuming no one votes at all, in democratic process the incumbent automatically retains their position.
You can most certainly CLAIM to represent me, and in the eyes of CCP you WOULD represent me. That is how democracy works, that is how representative politics works. Just because you don't vote, or you lost a vote doesn't mean you are now unrepresented. Its people like you that think this way that have caused governments in places like Belgium and the USA to cease up and accomplish nothing.
My god man.
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Posted - 2014.03.24 15:44:00 -
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Salvos Rhoska wrote:You can vote for whoever you wish. You can refuse to vote (as you did) all you want. You can feel happy and represented all you want by whatever choice or outcome that results from any of those. You can feel that I represent you, if you wish. You can feel that your cat represents you, if you wish. I feel that if I have not voted for someone, they do not have the mandate to represent me. Do you have a problem with that? I did not step over the posts describing mathematical probability. I answered them with my own views, which it would seem you have actually stepped over since you think I did not address them.
You would be wrong then. They do have a mandate to represent you. Sorry friend, but that is how it works. Even if you voted against them, they have a mandate to represent you.
It doesn't matter what you feel, because what you feel is not how the system works. |

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Posted - 2014.03.24 15:49:00 -
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if i was ISD trimming this thread id just lock it. it has run its course. |

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Posted - 2014.03.24 15:54:00 -
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La Nariz wrote: CCP made a thread for player feedback about the CSM and while many sane people were pointing out why the RL connection is dumb you were busy ranting about goonspiracies. Basically its literally your fault RL is still involved with the CSM and you have no one to blame but, yourself.
Why not talk about it in that thread then? This one is **** enough without the Goon Platoon trolling Dinsdale in it. |

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Posted - 2014.03.24 16:16:00 -
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Vote for me and all your wildest dreams will come true.
https://www.youtube.com/watch?v=BEJFWoAVJz4
<<<<420 Blaze it.
GDI who gave me that extra like. |

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Posted - 2014.03.24 16:24:00 -
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Sanara Estidal wrote:Salvos Rhoska wrote:Sanara Estidal wrote:Let me just clarify this as this is unhelpful. It's impossible for a player to have the possible states of "represented" and "not represented" then to have a infinite combination of players and not achieve every possible combination. Since each individual player can be represented or not represented, it absolutely is possible for all players to be in the "represented" state. Therefore it is not a 0% probability. You didn't vote. Your point? Even if we ignore the fact that I am represented, again you are confusing a single scenario with mathematical probabilities (which encompass all outcomes for all scenarios for a given set of parameters). If you flip a coin once and it's tails, then you stop flipping, that doesn't mean the probability of a coin landing on heads is 0%. That's a single scenario.
http://imgur.com/gallery/CakjE |

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Posted - 2014.03.24 16:31:00 -
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Malcanis wrote:Au contraire, I have an excellent claim to represent you to CCP: I have been elected by due process to the CSM, and that claim is backed up by CCP themselves. Whether you like it or not, they do consult me and the other 13 CSMs with respect to your interests, and believe it or not we represent you to the best of our ability and according to our beliefs and principles. My claim to be your representative on the CSM (player advisory council to CCP) isn't a matter of opinion or debate: it's the simple truth. I am. Your consent or agreement is not required. Furthermore, you're going to be represented whether you wish to be or not. Don't like that? Oh, that's too bad  So you have some options in front of you: 1) Continue sulking and whining and denying the plain facts of the situation, essentially keeping the status quo ante forever. AKA the "Cry more" option.
2) Drop the baseless ad hominems and Big Lie bullshit and engage with the people who are actually working on your behalf. AKA the "Deal with it" option.
3) Organise you and the people who agree with you, and start making yourself known and start giving other people enough reasons to trust you enough to vote for you that you get elected so you can do a much better job than horrible sellout null RMT bloc whores like me/ AKA the "Do something about it" option.So tl;dr: Cry more, deal with it, or do something about it - it's your call.
And this is why they CSM should be removed. |

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Posted - 2014.03.24 16:34:00 -
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Jenn aSide wrote:They choose option D: Do option A but pretend like they are doing options B and C 
There is no option A,B or C. |

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Posted - 2014.03.24 16:44:00 -
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For the love of god ISD Kill this thread. |

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Posted - 2014.03.24 17:33:00 -
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ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil! The rules:3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents. 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.12. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to (insert other game name)GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post. 26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
Please kill this abomination of a thread. Its not even remotely close to being on topic anymore. |

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Posted - 2014.03.24 17:51:00 -
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La Nariz wrote:Nick Bete wrote:By the way, ISD, you have a member of the CSM aggressively trolling and flaming the very players he's supposed to be representing. Are you going to moderate him as well? Look who doesn't know what trolling is.
I don't agree with this post. Get out of my head! |

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Posted - 2014.03.24 17:54:00 -
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If you going to use that "first line" then Salvos is right. |

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Posted - 2014.03.24 18:05:00 -
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Sanara Estidal wrote:Mario Putzo wrote:If you going to use that "first line" then Salvos is right. Go on. Tell us how it says "views", which despite meaning exactly the same thing means that he is right. "Haha! Victory!" Sound about right? The problem being we all know they mean the exact same damn thing. If he tries to wiggle out with that one it's clear he's conceding defeat and trying to save face as much as possible.
Well his views aren't represented. He might be as a player but his views aren't. That isn't the CSMs fault though, I am sure if he made a post regarding something and asked any of the CSM to check it out they would.
But by stating that he is being represented because his views are, is false. He is represented, but not his opinion.
Don't confuse the two. They are not one in the same. They are infact two very different forms of representation, and it falls upon the individual to seek to have his views represented, not the CSM member.
I am a nitpicker its what I do. |

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Posted - 2014.03.24 18:12:00 -
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Salvos Rhoska wrote:Tippia wrote:Yup. By very definition of his appointment. You might want to look up the difference between elected and being appointed btw. Tippia fail #258
He had to be voted in, if you didn't vote to bad. Sorry friend but that is how it works.
Also WTF does Tippa have a Blue standings cross for? I haven't given standings. |

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Posted - 2014.03.24 18:14:00 -
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Tippia wrote:Mario Putzo wrote:Also WTF does Tippa have a Blue standings cross? I haven't given standings. Standard forum hiccup. It occurs with some (lack of) frequency. vOv For a while, I apparently had the entire dev team as -10. 
Ahh kk I was going to say, I am friends with no one!
Also SCUM. is still around I thought they died in like 2009. |

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Posted - 2014.03.24 18:20:00 -
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Darek Castigatus wrote:Sorry, was busy over in W&T
-sets up stall-
POPCORN, GETCHA POCORN, ITS LUVERLEE
Also telling someone who is acting like a moron that they are acting like a moron is not against the EULA or the TOS.
You should go back to W&T this thread is already at its maximum allowable troll limit. I should know I got in on the ground floor. |

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Posted - 2014.03.24 18:21:00 -
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La Nariz wrote:Salvos Rhoska wrote:Little reminder btw: " CSM REPRESENTATIVE CONDUCTAny behavior or actions considered being a material breach of the EULA or TOS by a CSM Representative is grounds for immediate dismissal and permanent exclusion from all pending and future participation in the council. There are no exceptions, regardless of the infraction. Representatives are not only expected to uphold the social contract that all society members are held accountable to, but should also set a behavior standard for everyone else to follow." http://web.ccpgamescdn.com/communityassets/pdf/csm/CSMSummary.pdf Look at the space lawyering. You lost the argument so now you are trying to get one of the winners banned.
Rules are Rules |

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Posted - 2014.03.24 18:25:00 -
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Darek Castigatus wrote:Mario Putzo wrote:Darek Castigatus wrote:Sorry, was busy over in W&T
-sets up stall-
POPCORN, GETCHA POCORN, ITS LUVERLEE
Also telling someone who is acting like a moron that they are acting like a moron is not against the EULA or the TOS. You should go back to W&T this thread is already at its maximum allowable troll limit. I should know I got in on the ground floor. But hes so cute, can I keep him??
Which one? Everyone but me is wrong and a moron. |

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Posted - 2014.03.24 18:40:00 -
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Tippia wrote:Dinsdale Pirannha wrote:Bottom line, sec mission runners are getting screwed, again, and the null sec cartels are gloating because they know this is far from the last assault on high sec GǪexcept that mission runners are hardly touched at all and that the biggest negative effect will be on the nullsec war machine. Also, what is this Gǣassault on highsecGǥ you keep stammering about?
No need to try and start that lie up again. Biggest impact is on anyone who uses scrap to turn profits. Everyone else is coming out ahead, assuming they put in the effort.
Only negative is scrap reprocessing, and that impacts everyone in EVE not just HS. |

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Posted - 2014.03.24 18:55:00 -
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Tippia wrote:Mario Putzo wrote:No need to try and start that lie up again. Biggest impact is on anyone who uses scrap to turn profits. Everyone else is coming out ahead, assuming they put in the effort. That's such a minute change to an even smaller portion of the playerbase. Losing the ability to near-instantly reconfigure entire fleet doctrines affects all of null. The former can pretty trivially compensate for this small loss; the latter are entirely unable to (and that's kind of the point). Either way, though, mission runners are most definitely not getting screwed and highsec is most definitely not a specific target for the change.
Why is it trivial for one group and not the other? The same change applies all over new Eden. It is either trivial for everyone, or it isn't. The reprocess change doesn't play favorites in any security space. So which is it?
Is it trivial? Or Is it excessive?
Just because 1000 individuals are affected separately, doesn't mean 1000 individuals affected collectively take a harder hit. Its the same costs associated, same total numbers. Its a blanket nerf for everyone, so stop trying to make it out to be something it isn't. Literally playing the Dinsdale card on behalf of Nullsec doesn't make it any less moronic. |

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Posted - 2014.03.24 19:07:00 -
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Tippia wrote:Mario Putzo wrote:Why is it trivial for one group and not the other? Because one can compensate and the other cannot. Quote:The reprocess change doesn't play favorites in any security space. It has nothing to do with security space, but with use cases. It's pretty much coincidence that the use case where it has a really huge effect happens to be in null. Fleet builders in high will have the same problem, but the fleets are much smaller (and they have more immediate access to replacements) so the impact isn't as great. Quote:Is it trivial? Or Is it excessive? It is trivial for some and entirely correct for others.
Nah its a 45% nerf EVERYWHERE. It doesn't impact anyone anymore than anyone else. You can try and argue this but really it is just a waste of time and effort on your part.
Building 1000 ships in Null or 1000 ships in highsec requires the same costs, they return the same costs if those ships become "useless". Both producers take a 45% hit on return meaning they only get back 550 ships worth of material regardless of if it is in HS or LS. You can not make the argument that 1 person building 1000 ships in null, takes a bigger hit than 1 building 1000 ships in high. They lose the EXACT same amount in reprocessing.
That is why it is a blanket nerf. It impacts EVERY Person in this game, equally.
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Posted - 2014.03.24 19:09:00 -
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Salvos Rhoska wrote:Sanara Estidal wrote:But his views are represented, at last any he makes public or directs at a CSM. Just because the decisions made aren't in favour of his views doesn't mean they aren't represented. You didn't even vote. Why are you even continuing discussing this.
Just let it die dude, you are being trolled into the ground. |

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Posted - 2014.03.24 19:25:00 -
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Tippia wrote:Mario Putzo wrote:Nah its a 45% nerf EVERYWHERE. Again, it's not a matter of location, but of use case. Quote:It doesn't impact anyone anymore than anyone else. GǪother than that some can trivially compensate for this loss whereas others cannot because their respective use cases differ. Quote:Building 1000 ships in Null or 1000 ships in highsec requires the same costs, they return the same costs if those ships become "useless". GǪand in one case, they don't need the same scale of reconfigurations and have a more ready access to both materials and production services, whereas the other operates on a much larger scale and has less access. Thus the impacts will differ even though the numerical change is the same. Quote:That is why it is a blanket nerf. It impacts EVERY Person in this game, equally. GǪif they use the mechanic to begin with and if we just look at the nerf itself without taking the mechanical application into account.
You can take whatever you want to into account doesn't change anything. A guy building 1K ships in HS loses just as much as a guy making 1K ships in NS if both need to repurpose. Arguing that NS guy needs to repurpose more is subjective. He doesn't HAVE TO. He CHOOSES to.
Neither of them need to reconfigure at all, they can both stick them on market and contracts and let the market do its job. Or they can both bite the bullet and take a loss. This is like the argument yesterday about factoring in JF costs to the bonus NS gets. You don't HAVE TO have a JF. People CHOOSE to have one.
You can't include situational objectiveness into a blanket discussion because it is not a variable when discussing blanket changes. Now if Null was getting a 45% nerf and HS was only getting a 30% nerf then you could discuss the merits of situational change, as it stands within the announcement EVERYONE is getting the same treatment. |

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Posted - 2014.03.25 02:38:00 -
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wrong thread remove pls |

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Posted - 2014.03.25 18:05:00 -
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Batelle wrote:Abla Tive wrote: What I am saying is that this change is goes way deeper than simply gun mining and that CCP should directly address the reasons for this change (which may or may not be the reasons you are offering).
Not giving us their reasoning suggests that they either don't understand the significance of the change (alarming if true, but very unlikely) or that there are other reasons why they don't want to share their vision of the economy with us.
You seem to have the impression CCP is being secretive about this big announcement they just made. Obviously its way deeper than just gun-mining, the nerf to module reprocessing is just one of the easier changes to understand and explain. The change is fundamental and elegant, and splitting up reprocessing and compressing will certainly enrich the game and the economy. I don't think CCP has been secretive at all about their reasons.
Its not going to enrich anything to be quite honest. It amounts to an arbitrary change that actually is going to reduce the amount of production done in EVE. |

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Posted - 2014.03.25 18:22:00 -
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baltec1 wrote:Mario Putzo wrote:
Its not going to enrich anything to be quite honest. It amounts to an arbitrary change that actually is going to reduce the amount of production done in EVE.
How? We will have the exact same amount of minerals on the market if not more.
No we won't. Most of lowsec and NPC null industry is built on minerals from reprocessing. They will either reduce their own production to match this, or they will buy more minerals off the market. in both cases overall production volume gets kicked in the nuts.
YOU might not be affected, but the net manufacturing market in the game is going to be impacted negatively by this.
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Posted - 2014.03.25 18:30:00 -
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baltec1 wrote:Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Its not going to enrich anything to be quite honest. It amounts to an arbitrary change that actually is going to reduce the amount of production done in EVE.
How? We will have the exact same amount of minerals on the market if not more. No we won't. Most of lowsec and NPC null industry is built on minerals from reprocessing. They will either reduce their own production to match this, or they will buy more minerals off the market. in both cases overall production volume gets kicked in the nuts. YOU might not be affected, but the net manufacturing market in the game is going to be impacted negatively by this. I know I know, just move to Sov Null or High Sec and everything will be ok! You will mine and refine EXACTLY the same amount of minerals come summer as you do do now in high sec. If anything there will be even more minerals on the market.
Except all minerals and production doesn't stem from mined material. So either we need more people mining, or less people building to keep the status quo. How is this hard to understand? |

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Posted - 2014.03.25 18:59:00 -
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baltec1 wrote:Mario Putzo wrote:
Except all minerals and production doesn't stem from mined material. So either we need more people mining, or less people building to keep the status quo. How is this hard to understand?
Not only is the amount of minerals provided by gun mining tiny but we also have the new POS which will provide more and the 20% more from null stations. Its not going to be an issue, if anything we will see more minerals on the market.
The amount of MARKETED minerals is tiny. That is because people who are reprocessing loot are directly producing with those minerals. They are not being put into the market as minerals but manufactured product.
If you reduce the amount of material gained from gun mining, you now force producers who rely on this source of minerals to buy from the market in order to maintain production. The 45% reduction to minerals is either going to be made up by them buying more minerals (less net minerals on the market) or reduce production by an equal 45% (less product on market).
As for the "bonus" it is hardly a bonus. First there is a direct reduction in refining amount, and the POS and NS benefits are in place to make up the difference in the proposed change to bring it back to 100%. There is no added bonus, everything is a net reduction, and with :effort: you can refine at a similar rate as you can now.
Since there is no new net increase to minerals entering the market(refine changes), and a net increase in minerals leaving the market (reprocess changes), you either need more people mining, or you need less people producing.
This isn't ******* rocket science man. It is simple math.
IF 80% of all production survives on mined minerals and 20% survives on Reprocessed minerals you end up having 89% on Mined minerals and 11% on Reprocessed minerals after these changes. To keep the status quo. This is of course ignoring the net reduction in availability of Low End Minerals as HS is getting a nerf to its total refine efficiency, and at best it is being taken to NS reprocessed at the old rate HS had, and brought back...for at best a net equality. Moreover this puts even further strain on mid and high end minerals sourced from LS and NS mining, which is going to put even more strain on the market.
In the end you are putting 45% of gunmining mineral requirement into a mineral market that is seeing a net 10% reduction (across all space bonuses included).
You need more people mining, or less production. That is it. At the end of the day this is bad overall for all industry, including NS.
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Posted - 2014.03.25 19:03:00 -
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samualvimes wrote:Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Except all minerals and production doesn't stem from mined material. So either we need more people mining, or less people building to keep the status quo. How is this hard to understand?
Not only is the amount of minerals provided by gun mining tiny but we also have the new POS which will provide more and the 20% more from null stations. Its not going to be an issue, if anything we will see more minerals on the market. The amount of MARKETED minerals is tiny. That is because people who are reprocessing loot are directly producing with those minerals. They are not being put into the market as minerals but manufactured product. Minerals I mine are free right?
Not sure what this has to do with anything I said.
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Posted - 2014.03.25 19:15:00 -
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baltec1 wrote:Mario Putzo wrote:
Not sure what this has to do with anything I said.
Those "free" minerals still have a value. Anyone who builds using only melted junk is being very inefficient with their time. Its clear you do not manufacture anything.
Now your argument is back to isk/hr. Which has already been established as irrelevant. If everyone wanted ISK/HR then the market would have an even harder time supporting these changes.
Need more people mining, or less people building that is what happens when you reduce mined mineral capacity by a net 10% and reduce reprocessed mineral capacity by 45%.
There is no math in the world that makes this remain at the current status quo...let alone a net increase. |

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Posted - 2014.03.25 19:20:00 -
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Batelle wrote:Mario Putzo wrote:Except all minerals and production doesn't stem from mined material. So either we need more people mining, or less people building to keep the status quo. How is this hard to understand? There's obviously going to be less production if people retire their legions of 425mm railgun manufacturers. How can you possibly think that's a bad thing? Or are you sad that you can't build 10bn isk of the wrong module and then press the big "whoops" button to undo everything? You think the loss of minerals will hurt the nullsec market, but it also opens up huge opportunities for those same people, as there is more incentive to build in null than before. Or are you shocked that CCP is doing something that makes miners more valuable?
I didn't say it is a bad thing, I said that the market will not be the same as it is now in terms of mineral abundance or production capacity (one or both will suffer). I agree the undo button is silly. But pretending that everything is going to be the same is delusional the math does not support it.
It will most certainly hurt the NS market, and the LS market, and the HS market. Unless of course you suddenly convince people to start mining regularly in LS and NS. Once again this doesn't make miners more valuable, it leave miners at best equal in their current state, that is the design of it. The only way a miner is going to become more valuable is if production remains the same, and no new miners enter the workforce, which will put a net drag on production capacity in EVE.
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Posted - 2014.03.25 19:35:00 -
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baltec1 wrote:Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Not sure what this has to do with anything I said.
Those "free" minerals still have a value. Anyone who builds using only melted junk is being very inefficient with their time. Its clear you do not manufacture anything. Now your argument is back to isk/hr. Which has already been established as irrelevant. If everyone wanted ISK/HR then the market would have an even harder time supporting these changes. Need more people mining, or less people building that is what happens when you reduce mined mineral capacity by a net 10% and reduce reprocessed mineral capacity by 45%. There is no math in the world that makes this remain at the current status quo...let alone a net increase. What 10% reduction? You will mine the exact same amount in high sec in the summer as now. POS will be refining even more and Null up to 20% more. That 45% reduction in refining junk is so small it amounts to less than 5% of a mission runners takings if the mission runner kills and loots everything. And while we are at it, how long do you think a ship building company will last if it makes no profit? Isk/hr is everything in this area.
The 10% net reduction in refined minerals is the average refining amount in New Eden, across HS, LS and NS. The economy of the game is not just restricted to specific security in encompasses everything. There isn't a region in space that experienced a reduction. At best you are pushing refine numbers to what they were in HS, LS and NPC Null, into one place Sov Null where you will at best break even with todays market.
When you take 37% from 100% and only put 8% back that is not net gain, it is a net loss. HS, LS and NPC Null will all refine at a net loss, with Sov Nulls bonus pulling that net loss across all space to 10% instead of the 19% or so it would normally sit at. Unless all refining is done in Sov Null. (highly unlikely).
Less Minerals entering the market.
Reducing minerals from reprocessing by 45% means those people who build on reprocessed minerals now buy from the market.
More mineral demand from the market.
Less Supply + More Demand =/= Maintaining the status quo.
Go ask Mynnna what supply and demand is and how reducing net supply and increasing net demand produces a net reduction in market capacity. |

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Posted - 2014.03.25 19:43:00 -
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samualvimes wrote: so you're saying mining will be worth more meaning more people will go do it?
kind of like supply and demand?
Edit: causing market forces to do their thing
No thats the beauty of it, only way mining becomes profitable is if it starts happening in NS. I mean ya it will be "profit" but for the individual the ISK/HR will be far below just grinding missions. |

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Posted - 2014.03.25 19:46:00 -
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baltec1 wrote: Go read the dev blog again, miners will be mining more so the is infact no change.
You don't think I included that in my calculations? Something so important as to an increase in mining yield would have slipped my mind?
God damn son. |

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Posted - 2014.03.25 19:52:00 -
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The only benefit to this whole change is Sov Nullsec Mining and Production.
Not that there is anything wrong with it getting some love. But stop pretending that its some great thing for all of EVE, it is a net reduction for all of EVE, to benefit an industry that is nonexistent as is.
(and that is assuming the Sov has the proper starbase in place) |

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Posted - 2014.03.25 20:28:00 -
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baltec1 wrote:Mario Putzo wrote:The only benefit to this whole change is Sov Nullsec Mining and Production.
Not that there is anything wrong with it getting some love. But stop pretending that its some great thing for all of EVE, it is a net reduction for all of EVE, to benefit an industry that is nonexistent as is.
(and that is assuming the Sov has the proper starbase in place) There is no loss for the rest of EVE. Everyone gains from there being a reason to leave high sec for miners, refiners and industrialists.
Whatever you need to tell yourself, it was already more profitable to do all these things in NS. If people didn't want to leave before this probably isn't going to encourage them to leave either.
But lets keep playing the imagination game.
I get it though, you want to down play the "Grr Goon" Folks. I think its great Sov Null is getting indy love, but you need to stop telling blatant falsities. This is a net loss in production capacity, and NS is the only one getting an added gain.
Hope you guys got mining lasers ready!
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Posted - 2014.03.25 20:39:00 -
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baltec1 wrote:Mario Putzo wrote:
Whatever you need to tell yourself, it was already more profitable to do all these things in NS. If people didn't want to leave before this probably isn't going to encourage them to leave either.
But lets keep playing the imagination game.
I get it though, you want to down play the "Grr Goon" Folks. I think its great Sov Null is getting indy love, but you need to stop telling blatant falsities. This is a net loss in production capacity, and NS is the only one getting an added gain.
Hope you guys got mining lasers ready!
You have already been told dozens of times that it is currently not more profitable to mine in null, hence why high sec has the vast bulk of both players and bots. There is no loss to production, they will have just as much if not more minerals as they do now.
272% more isk/m3 max mining in null than HS is a considerable income advantage, I get it though math is hard. |

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Posted - 2014.03.25 20:51:00 -
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Lucas Kell wrote:Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:Whatever you need to tell yourself, it was already more profitable to do all these things in NS. If people didn't want to leave before this probably isn't going to encourage them to leave either.
But lets keep playing the imagination game.
I get it though, you want to down play the "Grr Goon" Folks. I think its great Sov Null is getting indy love, but you need to stop telling blatant falsities. This is a net loss in production capacity, and NS is the only one getting an added gain.
Hope you guys got mining lasers ready! You have already been told dozens of times that it is currently not more profitable to mine in null, hence why high sec has the vast bulk of both players and bots. There is no loss to production, they will have just as much if not more minerals as they do now. 272% more isk/m3 max mining in null than HS is a considerable income advantage, I get it though math is hard. Especially when it's your math and it's wrong. Well done.
Easy math friend go check the isk m3 prices and punch the numbers up for yourself. Or would you prefer the 192% average isk/m3 mining all the things. Null Sec is better in every way for mining (but not refining in terms of sov null). But w/e recycled arguments are a waste of time. This change results in less overall production capacity for an increase to Sov mining potential.
So wooopdeee doo. Grrr Goons and all that.
The math isn't hard 19% combined reduction across HS, LS, NS, and an added ~20% in Sov NS =/= status quo. Unless of course all refining is done in Sov Null...but of course we know that isn't going to happen.
This of course ignores the unquantifiable 45% reduction to reprocessing which is a blanket nerf across all space and will dip into markets in HS, LS and NS equally. Which equates to a net reduction in materials available for production, meaning more people will have to mine, or less people will have to produce.
All to benefit a nonexistent mining industry. |

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Posted - 2014.03.25 21:25:00 -
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Mag's wrote:So is it 272% or 192% and how did you arrive at that figure? (figures) Depends, are you looking for MAX Profit? Or just mining everything?
If you are looking at max profitability you are comparing Mercoxit to Veldspar, if you are looking at mining everything then you need to average out the profitability for everything.
On a one to one case basis everything in NS is more profitable than everything in HS in terms of profitibility. Even Gneiss (which is only about 30% more profitable.)
You could make the argument that measuring against veld is misleading, but it is the best selling HS ore in terms of making cash now instead of later due to its singular mineral type, just like Merc. Since it is better to move minerals from Point A-B it is easier to buy the best Mineral volume for your buck...which is mostly always NS ores, exception being of course, Trit from Veldspar.
So for max mining in Null you target Mercoxit vs Max mining HS Veldspar for 272% more isk/m3 and for just mining anything in your belt you net 192% more isk/m3 in NS vs HS.
NS mining is and always has been more profitable than anything you can do in HS. Mostly because NS mining is non existant and the market is very demand heavy not supply heavy (keeping prices high.) |

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Posted - 2014.03.25 21:34:00 -
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Lucas Kell wrote:Tee hee, I think someone has me on their ignore list! Either that or he thinks repeating something that's terribly wrong makes it more correct.
Ya when you bring up risk/reward when we are discussing how NS has a clear advantage in isk/m3 mining profitability (due to its risk/reward i am sure) It kinda seems redundant.
Would you like a gold dish to go with your gold spoon? Or would you just toss it aside and complain that so and so's bronze dish is better? |

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Posted - 2014.03.25 21:56:00 -
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Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Tee hee, I think someone has me on their ignore list! Either that or he thinks repeating something that's terribly wrong makes it more correct. Ya when you bring up risk/reward when we are discussing how NS has a clear advantage in isk/m3 mining profitability (due to its risk/reward i am sure) It kinda seems redundant. Would you like a gold dish to go with your gold spoon? Or would you just toss it aside and complain that so and so's bronze dish is better? Did you even read my previous post? Which points out several enormous flaws in your "math"? Since you seem to have just dumped the same figure down without addressing a single one of the points and without showing any method of reaching your heavily flawed result.
Half of it is irrelevant. Ships m3 doesn't change just because you are mining something else. if you have 5Km3 mining Veld, you have 5km3 mining Merc. You are limited by your space in total value you can carry. 5km3 of Merc is going to still be 272% higher than 5km3 of Veld.
Now you can cycle time faster on a MSM2 + VC, but you are only gaining about 175% m3/cycle vs a DCML2 each Cycle. So ultimately if you want to include time into isk/m3 you are looking Still looking at 107% more isk/m3 profitability over a time comparison, and I suppose I should have included time into the equation as well but eh it makes no difference real ultimately.
Thus you are still coming out way ahead every load of Merc is = to 2 loads of veld.
This of course doesn't apply to any other NS ore of course because they can also use MSM2 + Crystals. So you were right its not a straight up 272% advantage, it is a 107% advantage, and a 149% advantage when mining everything in Isk/m3/Time.
So NS is still far and away the best mining space. As it should be since you can be shot at with more frequency. |

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Posted - 2014.03.25 22:03:00 -
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Mag's wrote:Mario Putzo wrote:Mag's wrote:So is it 272% or 192% and how did you arrive at that figure? (figures) Depends, are you looking for MAX Profit? Or just mining everything? If you are looking at max profitability you are comparing Mercoxit to Veldspar, if you are looking at mining everything then you need to average out the profitability for everything. On a one to one case basis everything in NS is more profitable than everything in HS in terms of profitibility. Even Gneiss (which is only about 30% more profitable.) You could make the argument that measuring against veld is misleading, but it is the best selling HS ore in terms of making cash now instead of later due to its singular mineral type, just like Merc. Since it is better to move minerals from Point A-B it is easier to buy the best Mineral volume for your buck...which is mostly always NS ores, exception being of course, Trit from Veldspar. So for max mining in Null you target Mercoxit vs Max mining HS Veldspar for 272% more isk/m3 and for just mining anything in your belt you net 192% more isk/m3 in NS vs HS. NS mining is and always has been more profitable than anything you can do in HS. Mostly because NS mining is non existant and the market is very demand heavy not supply heavy (keeping prices high.) If you have actual figures to post, I would have thought it easy to post the maths that led you to them. Rather than telling me your theory.
https://www.fuzzwork.co.uk/ore/
you will have to do the movement volume yourself by checking it in the market. The differences in moving volume between the ores vs market volume will determine your profitability margin for a particular ore. Then you take that ore and compare it to the one you want to compare it to.
As of today at noon EST, Veldspar was still the best HS mover while merc still remains far and away the most profitable. |

Mario Putzo
Welping and Dunking.
458
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Posted - 2014.03.25 22:24:00 -
[126] - Quote
Lucas Kell wrote:But why does m3 matter? m3 isn't the measure of income rate. Since Mercoxit is at most 60% the yield of any other ore, it's value over time is lower. It is worth less to mine.
Then you are comparing it to veld, the 2nd lowest ore, and ignoring that high sec miners have access to hedbergite and hemorphite. You claim that you have to use veld as it's the one that simplest to work out. That's bullshit. You compare it to veldspar because it's the one that makes your figures look the way you want them.
Your percentages may as well be random, since they are not based on fact. They are based on what seems to be a very limited understanding of mining combined with figures you hand pick to make your result look higher. You state your percentages like that's supposed to mean that NS players earn that % more, but you fail to take half of the relevant information into account, and heavily skew the other half.
Um because when you mine you need to have someplace to put the minerals. You are limited to the size of your hold. Once you hit the top m3 thats where you top off.
Percentages aren't random at all they are based on the marketable rate of the items, you can easily find this rate by looking at the market window. This is where you get isk/m3 from (Isk per unit / number of units per m3.) You get your profitable margin from looking at the amount of product on market vs the amount of product that has mover. This is your profitability.
Isk/m3 vs Profitability.
While Veldspar is a weak ism/m3 unit, it moves faster than any other ore in the game, giving it higher profitability than other HS minerals, despite it having a lower isk/m3 ratio.
If you want you could just as easily compare it to any of the HS values it doesn't matter NS mining is always going to trump HS mining because the isk/m3 value vs profitability. The only place this is not entirely true is in the case of Spod whose heavy Trit component torpedoes its overall marketable value because Veldspar provide more Trit/Isk spent. But even then as a whole it is still more profitable than Veldspar, but not nearly as much as Crokite, or Mercoxit, or Arkonor.
Im sorry if you don't like the way the market works. But that is how it works.
Mind you if NS had a mining industry remotely as large as HS these numbers would be a lot smaller. But that is how the numbers work. Each m3 of NS or is on average 192% (145% factored for time) more valuable than a load of HS ore (assuming just mining everything.)
You can check it yourself if you want. Find your moving average of your ore of choice, then compare that to another ore, then factor in the isk/m3 and see where you sit. I promise you NS ore wins everytime.
And so it should, Risk/Reward and all that.
|

Mario Putzo
Welping and Dunking.
458
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Posted - 2014.03.25 22:35:00 -
[127] - Quote
Batelle wrote:Mario Putzo wrote: No thats the beauty of it, only way mining becomes profitable is if it starts happening in NS. I mean ya it will be "profit" but for the individual the ISK/HR will be far below just grinding missions.
With compression being move to ore, hisec ores can now be shipped to nullsec refineries. All that matters is the ore, not whether you're in hisec or nullsec. The stuff that hisec miners produce is made more valuable by ability to purchase it, ship it in compressed form, and refine it at better-than-empire rates. Quote:For the economy as a whole, you will need more people mining (keeping the price the same) or less people producing (keeping the price the same). What in the world makes you think that prices will be the same? That's just... absurd. Large stockpiles of materials in all their various forms will ensure that the economy flows smoothly. PS mario how can you talk about t1 manufacturers reliant on reprocessed loot and then turn around and talk about mining for max profit in the same breath? I kind of see a contradiction there.
I didn't say it would stay the same Baltec did. I have said that the status quo will be forced to change. Unless more people start mining or less people are manufacturing.
Also the value of ore in terms of moving it to NS to refine and ship back isn't changing. Sov NS is the new HS in terms of refining. Everything else is getting nerfed to sub 100% Sov null is getting buffed to 100%. The value only is an increase if you have access to the Sov Null refineries. If you don't it is a net nerf. |

Mario Putzo
Welping and Dunking.
458
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Posted - 2014.03.25 22:38:00 -
[128] - Quote
Whatever dude, go punch the numbers up. Prove me wrong. Ive given you the numbers, Ive told you how to calculate it, now go out and prove to everyone that NS ore is not more profitable than HS ore.
And sure have fun maximising isk/hr hunting down all this ore in HS sites. Or just go to null and get the sure thing. |

Mario Putzo
Welping and Dunking.
458
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Posted - 2014.03.25 23:09:00 -
[129] - Quote
Hammer out the deets and preach them to the peeps. If you want to disprove me, have at it.
Or are we already jumping to the personal insults.
"Hey guys don't buy what Mario is selling, he lives in low sec and fails at eve because he uses junk he loots to build ships he buys with LP. What a Scrub! look how bad he feels about himself"
And it is good you can admit that NS ore is more profitable, I was worried that we would be arguing about NS ore being inferior to HS ore tomorrow too. As for CCP's take on NS ore, why do you think they are increasing Sov refining. Ill give you a hint, its not to bring Veld to NS to take back to HS. Its because Moving NS ore to HS to refine is a pain in the ass and this will now allow NS miners to move it much easier by refining at home this is called closing up the gap in ore price between HS, LS and NS.
Guess what. It is a nerf to NS mining, because anyone who knows anything about mining knows NS ore is the holy grail of mining and has been making bank off it for years. Enjoy eating without a golden spoon. A while after changes LS ore will be the most profitable....as it should be. |

Mario Putzo
Welping and Dunking.
458
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Posted - 2014.03.25 23:17:00 -
[130] - Quote
Lucas Kell wrote:Here, I even made you a nice table. Just using the fuzzworks values and the average pull of a max skilled Mackinaw, based on Hedbergite for null, Pyroxeres (the highest valued sustainable high sec ore) and your precious Veldspar (just because I thought you might has a sad if I didn't). You'll see that Hedbergite has a 34% increase over Pyroxeres, so a miner looking to go for maximum profitability on sustainable ore in high sec is nowhere close to as dire as you make out.
Great and what about volume sold? Or are we just sticking our Minerals on the market and calling that profit? Or is determining profitability to hard for you?
There is a reason I used veld. It is the FASTEST selling ore. |

Mario Putzo
Welping and Dunking.
458
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Posted - 2014.03.25 23:24:00 -
[131] - Quote
Lucas Kell wrote:Mario Putzo wrote:Guess what. It is a nerf to NS mining, because anyone who knows anything about mining knows NS ore is the holy grail of mining and has been making bank off it for years. Enjoy eating without a golden spoon. A while after changes LS ore will be the most profitable....as it should be. I'd be surprised if it changes null mining much at all.
Thank you that is what I have been saying for two days. People are not mining in NS now when it is more profitable, they certainly won't be after the changes.
God damn. |

Mario Putzo
Welping and Dunking.
458
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Posted - 2014.03.25 23:54:00 -
[132] - Quote
Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:Guess what. It is a nerf to NS mining, because anyone who knows anything about mining knows NS ore is the holy grail of mining and has been making bank off it for years. Enjoy eating without a golden spoon. A while after changes LS ore will be the most profitable....as it should be. I'd be surprised if it changes null mining much at all. Thank you that is what I have been saying for two days. People are not mining in NS now when it is more profitable, they certainly won't be after the changes. God damn. I'm not really sure where you put that but I'm fairly sure I didn't see it. Did it get deleted? And what's your point anyway? Why all the screaming about vastly incorrect null mining figures?
No you just don't read conversations. Granted I said it to your friend Baltec, but I said it numerous times yesterday as well.
Also FYI since you want to compare to something other than Veld
Hed > movement today 87K units @ 706 isk/ea for total market value of 66,000,000 isk Ark > movement today 37K units @ 3300 isk/ea for a total market value of 125,000,000 isk.
Less than half the units sold, yet over double the market value. Strange NS ore sucks eh.
125/66*100 = 189% difference
I don't even want to compare it to Veld, looks like it was a nice day for NS materials, Veld had a good day today to 91M for 1.3B
Veld vs Ark today was at about 212% which is a little higher than average. But there is a lot of 4K+ sales of Ark pushing up the price a bit. |

Mario Putzo
Welping and Dunking.
458
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Posted - 2014.03.26 00:13:00 -
[133] - Quote
Lucas Kell wrote: And have you looked at the ore size? Hedbergite at 706/unit is 235isk/m3, which is lower than it's mineral value. You'd also only get like 120k units on a jump freighter to ship it unless you used compression which is currently lossy and requires fuel to do. This is why it would not be sold as ore.
Arkonor would work out at 206isk/m3 based on your values there in ore form, which again is below mineral value.
Lol So now it doesn't count because its not the most efficient way to do it! Go study up on what marketable profitability is then come back and have a discussion. |

Mario Putzo
Welping and Dunking.
458
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Posted - 2014.03.26 00:22:00 -
[134] - Quote
Lucas Kell wrote:Mario Putzo wrote:125/66*100 = 189% difference
I don't even want to compare it to Veld, looks like it was a nice day for NS materials, Veld had a good day today to 91M for 1.3B What is this calculation even trying to do? You are working out the difference in total sales of Arkonor and Hedbergite? How does that relate to anything at all?
No I am looking at the total market value generated by Arkonor and Hed. If I wanted to look at total sales I would look at the amount of movement.
Arkonor made 189% more isk, despite moving 57.5% less units. I wonder, which is more profitable today. Truth be told Ark is even higher than 189% factoring in the movement its around 212% But I shant divulge all my secrets. Otherwise how would I make Isk. |

Mario Putzo
Welping and Dunking.
458
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Posted - 2014.03.26 00:53:00 -
[135] - Quote
Lucas Kell wrote: Secondly, how does the total market movement of Arkonor vs Hedbergite factor into anything? I'm beginning to think you don't even know how the markets work. Seriously, go get a 2nd opinion if you want, but the way you are calculating your figures is absolutely wrong.
Movement is everything!
ISK/HR doesn't stop when you fill your cargo hold. If you drop something on market without factoring in the movement your stuff could sit there for hours on end. Meanwhile someone like me can be mining something completely different cleaning up because of the difference in volume.
This is why
1) Veldspar is the best benchmark comparison It always moves at a stable price 2) Averaging regional ores movement/price is important
Just mining the same thing all day everyday will not net you strong market profitability, outside of Veldspar. Its why things like Arkonor can sell 57% less units yet make 189% more isk. Its why on average nullsec ores will give you 192% more isk (145% time/isk) than HS ores.
Market Volume, Market Movement and Isk/m3 must all be taken into consideration. ISK/HR is a benchmark, not a guarantee.
I promise you, if you spend a day mining Null Ore you will make more ISK than spending a day mining HS Ore. It is simple simple math.
|

Mario Putzo
Welping and Dunking.
458
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Posted - 2014.03.26 01:02:00 -
[136] - Quote
Fey Ivory wrote:baltec1 wrote:Fey Ivory wrote:but most dont do it... couse its so utterly boring ! Most do infact do blitzing or leave the loot after killing the ships, this is why you find scrappers lurking in most mission systems yes some blitz... id still say more loot, just couse its almost as valuable, and gives alot more variation... people are playing for Fun after all... im curious though... you seem to know alot of this... do you do alot of LV4s, or is in a chat daily where people discuss doing Missions, or ask for help ?... etc... you know, i am , we in CAS are very active, both in high sec and in Null
People typically blits for the LP/standings not the mission isk rewards |

Mario Putzo
Welping and Dunking.
459
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Posted - 2014.03.26 01:10:00 -
[137] - Quote
baltec1 wrote:Fey Ivory wrote:baltec1 wrote:Fey Ivory wrote:but most dont do it... couse its so utterly boring ! Most do infact do blitzing or leave the loot after killing the ships, this is why you find scrappers lurking in most mission systems yes some blitz... id still say more loot, just couse its almost as valuable, and gives alot more variation... people are playing for Fun after all... im curious though... you seem to know alot of this... do you do alot of LV4s, or is in a chat daily where people discuss doing Missions, or ask for help ?... etc... you know, i am , we in CAS are very active, both in high sec and in Null When running level 4s you want to get as much LP as possible as that is where the isk is. We goons do a lot of research into whatever we do and this is the best way to go about missions. Idealy you want to finish missions by killing as few ships as possible in the quickest time you can manage. The only thing you loot are the mission items.
Assuming all you care for is LP/HR. |

Mario Putzo
Welping and Dunking.
473
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Posted - 2014.03.26 02:23:00 -
[138] - Quote
Now hear this Now hear this.
The Vale of the Silent, Is now a central market hub and the foremost benchmark for pricing on EVE.
|

Mario Putzo
Welping and Dunking.
477
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Posted - 2014.03.26 02:33:00 -
[139] - Quote
Cassandra Banes wrote:Customarily when there's a change in the game I either use it to my advantage if I can, or do something else...
Makes patching a lot less frustrating...
And yes I run level IV missions quite often, and yes I do salvage from those missions. I'll take a hit from this too, but you know what?
I'm not gonna get emotional about it.
Eve is a game, if you're taking it so seriously that you're going to have a hardcore rant about a nominal loss in minerals from processing waste loot.... Then perhaps the issue isn't the change made in the game, it's your reliance on a rule within a game that is flexible, dynamic and prone to change.
I'm not trying to be rude, and I'm not trying to be flippant, I just think that the focus need to change from "I can't believe they did this" to "ok this has been done, how do I benefit/deal with it".
I intend to have fun either way.
It hasn't been done yet.
There is still time for CCP to see the folly in their intent. For a patch meant to help increase productivity it is actually going to detract from it. I think CCP severely underestimates the volume of production done by scrap reprocessed minerals. The 45% reduction to them is going to come directly off the market, and with refine changes, this is a net loss.
CCP is either banking on a lot of new miners, or CCP is banking on a lot of people abandoning production. Otherwise the economy is going to get its nuts kicked booted hard. |

Mario Putzo
Welping and Dunking.
494
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Posted - 2014.03.26 03:10:00 -
[140] - Quote
ShahFluffers wrote:Mario Putzo wrote:For a patch meant to help increase productivity it is actually going to detract from it. I think CCP severely underestimates the volume of production done by scrap reprocessed minerals. The 45% reduction to them is going to come directly off the market, and with refine changes, this is a net loss. Have you ever considered that this is the reason for the change and is fully intended? I do believe that this was what happened when "drone poop" was removed and that CCP was rather satisfied with the results (even though prices for everything rose drastically).
Could very well be the end goal, or it could be an oversight.
Would actually be cool to see the numbers on produced goods from scrap reprocessing, I know it is a big thing in LS and NPC Null, probably not so much in HS. |

Mario Putzo
Welping and Dunking.
673
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Posted - 2014.03.27 06:09:00 -
[141] - Quote
Lady Katherine Devonshire wrote:Actually, after reading the developer notes, I would say that OP has it backward. I say this patch is, as unbelievable as it sounds, an attack on the null-sec blocks.
Consider:
1) Recently they had a historic landmark battle that destroyed a new record number of super-capital class ships. These ship will now have to be replaced, which in turn means that the null-sec blocks are experiencing a massive spike in their mineral import needs.
2) When it comes to mining minerals, null-sec blocks are known to only employ one of two attitudes. The former being that it is best done by bot fleets, but this can apparently be completely disrupted by something called a "cloaky neut." The second being that it is easier for them to just exploit their high income spawns for ISK and then buy the required minerals in high security space (read: Jita) and then import them back home.
3) The preferred method for importing minerals from Jita was not to actually buy or move the minerals themselves, but instead to exploit game mechanics by purchasing large numbers of various tech one modules, importing those, and reprocessing them at a high skill level. Apparently a finished module takes up far less space than the minerals required to make it, and with a high enough skill level said modules could be reprocessed at either 100% efficiency or a number so close to it as to make no difference.
Thus finished goods were being used an alternative form of ore compression via current reprocessing rules.
4) You may notice that Rorqual ore compression rules are also being handled in the same patch. Coincidence?
Conclusion: Nerfing reprocessing is actually meant to force the null-sec blocks to either waste more money trying to hoover up all of the minerals out of the high-sec block (which, ironically, they claim serves no real purpose) or force them to do the unthinkable and actually spend some time in mining barges themselves.
As far as high-sec is concerned, overall this will actually mean more ISK coming in because the null-sec blocks (who have all the ISK) will be forced to spend more to buy more things from you in order to get the same amount of minerals. Not to mention the overall spike in mineral prices for exporting to the null-sec blocks whom are, obviously, high-sec's biggest customers (not that they would ever admit to this, of course).
Slow Clap someone else gets it thank the lord.
More miners, or less production to maintain the status quo. Without one or the other there will be a price spike on minerals...thus changing the status quo.
This is a net nerf to everyone not just HS refining. So abloo blooo blooo CCP hates us all.
|

Mario Putzo
Welping and Dunking.
676
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Posted - 2014.03.27 13:56:00 -
[142] - Quote
Batelle wrote:Mario Putzo wrote: Slow Clap someone else gets it thank the lord.
More miners, or less production to maintain the status quo. Without one or the other there will be a price spike on minerals...thus changing the status quo.
This is a net nerf to everyone not just HS refining. So abloo blooo blooo CCP hates us all.
CCP hates us because they made miners more valuable? wtf? Nullsec blocks are going to buy compressed ore instead of 425mm railguns. If they weren't mining before they certainly won't have to do so now. Production will meet demand, and mining will pick up to meet the demand for materials. All motivated by either spiking or gradually shifting prices, depending on speculation, and occuring over a period of months. I don't know why you think this such a terrible thing.
You keep saying this like it changes anything related to production and available market minerals. The math doesn't support you position.
Oh right I forgot, Gun mining producers don't exist. |

Mario Putzo
Welping and Dunking.
687
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Posted - 2014.03.27 15:23:00 -
[143] - Quote
Lucas Kell wrote:Mario Putzo wrote:You keep saying this like it changes anything related to production and available market minerals. The math doesn't support you position.
Oh right I forgot, Gun mining producers don't exist. As a relevantly sized market, they don't. And you've demonstrated your math, needless to say your math and the math that actually portrays the situation are strikingly different. If you aren't willing to actually understand basic game mechanics, even when they are explained to you, you'll continue to wrongly assume people are making terrible points, just like you'll continue to assume that your choice to grind up junk to sustain yourself is the best one available. See where the problem lies here? I'll be clear: it's not the changes, it's your lack of understanding and bad choices.
Does Gun Mining based production EXIST or does it NOT exist? Yes or no question. |

Mario Putzo
Welping and Dunking.
688
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Posted - 2014.03.27 15:31:00 -
[144] - Quote
Lucas Kell wrote:Mario Putzo wrote:Does Gun Mining based production EXIST or does it NOT exist? It's does, as a tiny tiny tiny tiny tiny minority of producers who don't realise that they've made the worst possible choice. It's like how cruiser miners still exist. How does them getting nerfed equate to "a net nerf to everyone"?
With the 45% reduction to gun mining, in order to maintain their CURRENT production rate, those gun miners will now have to buy off the market or mine their own minerals. Yes or No? |

Mario Putzo
Welping and Dunking.
688
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Posted - 2014.03.27 15:34:00 -
[145] - Quote
Lucas Kell wrote: With the 45% reduction to gun mining, in order to maintain their CURRENT production rate, those gun miners will now have to buy off the market or mine their own minerals. Yes or No?
Sigh... yes. [/quote]
So more minerals will be leaving the market on average then they do today. Yes or No?
|

Mario Putzo
Welping and Dunking.
693
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Posted - 2014.03.27 15:37:00 -
[146] - Quote
Lucas Kell wrote:In theory, yes
So in order to replace those minerals on market, more people will either have to mine, or less people will have to produce, yes or no? |

Mario Putzo
Welping and Dunking.
693
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Posted - 2014.03.27 15:58:00 -
[147] - Quote
Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:In theory, yes So in order to replace those minerals on market, more people will either have to mine, or less people will have to produce, yes or no? No. Those will be replaced by the fact that overall refining amounts will be increased. The small amount of extra minerals gained from high sec POS refining alone will counter the mineral loss from gun miners.
333 Veld = 1000 Trit Old Base 100 Veld = 415 Trit New Base
1381 Trit in equal batch sizes @ base
Do you agree with these numbers, yes or no?
|

Mario Putzo
Welping and Dunking.
693
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Posted - 2014.03.27 16:12:00 -
[148] - Quote
Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:In theory, yes So in order to replace those minerals on market, more people will either have to mine, or less people will have to produce, yes or no? No. Those will be replaced by the fact that overall refining amounts will be increased. The small amount of extra minerals gained from high sec POS refining alone will counter the mineral loss from gun miners. 333 Veld = 1000 Trit Old Base 100 Veld = 415 Trit New Base 1381 Trit in equal batch sizes @ base Do you agree with these numbers, yes or no? Yup.
Perfect. So lets continue.
1381 is based on 100% refine rate. Which no longer will exist in HS, LS, or NPC Nullsec. In its place a max character can achieve 72% in Station 78% in HS Pos 86% in .4 or Lower pos
1381 * .72 = 994 Trit 1381 * .78 = 1007 Trit 1381 * .86 = 1187 Trit.
At BEST you gain ~18% Yield on Trit over Current Margins in HS, LS, NPC NS do you agree with these numbers Yes or No? |

Mario Putzo
Welping and Dunking.
693
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Posted - 2014.03.27 16:19:00 -
[149] - Quote
Lucas Kell wrote:Mario Putzo wrote:Perfect. So lets continue.
1381 is based on 100% refine rate. Which no longer will exist in HS, LS, or NPC Nullsec. In its place a max character can achieve 72% in Station 78% in HS Pos 86% in .4 or Lower pos
1381 * .72 = 994 Trit 1381 * .78 = 1007 Trit 1381 * .86 = 1187 Trit.
At BEST you gain ~18% Yield on Trit over Current Margins in HS, LS, NPC NS do you agree with these numbers Yes or No? Ish, it's actually 72.36% and 1381.95 and works out to 999.9 trit but we can let that slide. So we'll go with 18% for arguments sake.
is 45% larger than 18% Yes or No? |

Mario Putzo
Welping and Dunking.
693
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Posted - 2014.03.27 16:32:00 -
[150] - Quote
Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:Perfect. So lets continue.
1381 is based on 100% refine rate. Which no longer will exist in HS, LS, or NPC Nullsec. In its place a max character can achieve 72% in Station 78% in HS Pos 86% in .4 or Lower pos
1381 * .72 = 994 Trit 1381 * .78 = 1007 Trit 1381 * .86 = 1187 Trit.
At BEST you gain ~18% Yield on Trit over Current Margins in HS, LS, NPC NS do you agree with these numbers Yes or No? Ish, it's actually 72.36% and 1381.95 and works out to 999.9 trit but we can let that slide. So we'll go with 18% for arguments sake. is 45% larger than 18% Yes or No? Facepalm. Yes. Is that really your argument?
So more market demand for minerals, ~the same~ output of minerals (in 2/3rds of space).
THUS in order to maintain the CURRENT Market, More miners or Less Production is required.
No fancy math changes this outcome. It results in a net Nerf to ALL production capacity. You aren't generating any more minerals than we already have, and are increasing overall demand on those minerals.
The numbers. Do not add up. Sorry.
It is a blanket nerf, with the only "bright spot" being NS finally being the king of refining (as it should always have been). This of course does little to impact the increase demand for minerals by gun miners which are a very real and very sizeable market share in LS and NS markets. |

Mario Putzo
Welping and Dunking.
697
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Posted - 2014.03.27 16:54:00 -
[151] - Quote
Lucas Kell wrote:Mario Putzo wrote:So more market demand for minerals, ~the same~ output of minerals (in 2/3rds of space).
THUS in order to maintain the CURRENT Market, More miners or Less Production is required.
No fancy math changes this outcome. It results in a net Nerf to ALL production capacity. You aren't generating any more minerals than we already have, and are increasing overall demand on those minerals.
The numbers. Do not add up. Sorry.
It is a blanket nerf, with the only "bright spot" being NS finally being the king of refining (as it should always have been). This of course does little to impact the increase demand for minerals by gun miners which are a very real and very sizeable market share in LS and NS markets. Except your math is wrong, since you are applying it to both sides equally, which means you are assuming that gun mining account for 50% of the minerals in the game, which it does not. Last time CCP released the figures from that, gun mining accounted for 10% of the minerals in the game. So let's break that down in nice and easy primary school math. Say I have 90 gallons of water and you have 10 gallons of water. The total amount of water between us is 100 gallons right? (90+10). Now let's do our percentages, so you're goes down to 55%, and might goes up to 118%. So yours becomes 10 * 0.55 = 5.5 gallons. Mine becomes 90 * 1.18 = 106.2 gallons. Now you can see that the amount of water between us is 111.7 gallons (106.2 + 5.5), or a net increase of 11.7%. Then on top of all of that, even if your figures were fact, how does more mining mean that it's a net nerf to the game? A whole new section of mining will have been opened up in the form of WH mining and industry which was previously very difficult and very lossy.
And you are assuming ALL refining is going to be done in 0.0. Which is HIGHLY doubtful. Considering even in a station you are still coming out where you were before. Not everyone is getting the 18% increase. EVERYONE is getting the 45% Decrease. Does this make sense to you? Or do you seriously think people are going to run minerals to NS to Refine 200 more pieces of Trit than they can get doing the same in a HS station?
|

Mario Putzo
Welping and Dunking.
820
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Posted - 2014.03.28 23:08:00 -
[152] - Quote
Tippia wrote:Dinsdale Pirannha wrote:Talking about manufacturing lines? You mean nerfing the crap out of the quantity of high sec lines, because the same null sec cartels are crying tears over that too. No. Just reducing the number of free and universally available lines to sensible levels and rewarding those who invest in creating lines of their own and/or increasing the number of lines you get for making those investments. Most likely, both will happen (largely since both need to happen).
Likely you are right, considering that overall production must drop to coincide with the reduction of mineral availability, this would be a perfect time to reduce the "free" lines available to the playerbase. Otherwise without a reduction in production availability, you are going to have a massive bout of market inflation on hand.
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Mario Putzo
Welping and Dunking.
820
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Posted - 2014.03.28 23:24:00 -
[153] - Quote
Tippia wrote:Mario Putzo wrote:Likely you are right, considering that overall production must drop to coincide with the reduction of mineral availability, this would be a perfect time to reduce the "free" lines available to the playerbase. Otherwise without a reduction in production availability, you are going to have a massive bout of market inflation on hand. Mineral availability isn't being reduced, though, nor would it have any connection with a required reduction in free manufacturing facilities. And either way, reducing those manufacturing lines would certainly not keep any inflation at bay.
Oh it most certainly is being touched. Unless you believe all reprocessing will be done in Nullsec from now on (don't make me laugh).
You are either going to have more market competition as "gun miners" go to market to maintain current production. Or you are going to have less production as "gun miners" take 45% longer to gain required production minerals.
You simply CAN NOT, have one without the other. It is mathematically impossible.
Either less production, or more miners.
Or Market inflation.
Im not sure what you and Lucas find so hard about this. Unless of course you really think that Minerals reprocessed from missions/ratting/plexing/PVP Loot never reach the market as raw minerals or as produced goods. Use your head.
And clearly you do not know what market inflation is. |

Mario Putzo
Welping and Dunking.
833
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Posted - 2014.03.29 03:51:00 -
[154] - Quote
Lucas Kell wrote:Mario Putzo wrote:Tippia wrote:Mario Putzo wrote:Likely you are right, considering that overall production must drop to coincide with the reduction of mineral availability, this would be a perfect time to reduce the "free" lines available to the playerbase. Otherwise without a reduction in production availability, you are going to have a massive bout of market inflation on hand. Mineral availability isn't being reduced, though, nor would it have any connection with a required reduction in free manufacturing facilities. And either way, reducing those manufacturing lines would certainly not keep any inflation at bay. Oh it most certainly is being touched. Unless you believe all reprocessing will be done in Nullsec from now on (don't make me laugh). You are either going to have more market competition as "gun miners" go to market to maintain current production. Or you are going to have less production as "gun miners" take 45% longer to gain required production minerals. You simply CAN NOT, have one without the other. It is mathematically impossible. Either less production, or more miners. Or Market inflation. Im not sure what you and Lucas find so hard about this. Unless of course you really think that Minerals reprocessed from missions/ratting/plexing/PVP Loot never reach the market as raw minerals or as produced goods. Use your head. And clearly you do not know what market inflation is. We discussed this. At length, remember? You spewed a lot of flawed math and overestimated by a massive margin the number of minerals from gun mining.
You agreed to all the math. Shall we go back through it step by step.
The only thing we don't agree on is the amount of minerals involved in industry (be it market or production) from Reprocessing (note: Not just mission loot).
So you argue your arbitrary lowball, ill argue my arbitrary highball, and at best we meet in the middle, where we still don't have enough minerals to go around.
Next! |

Mario Putzo
Welping and Dunking.
855
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Posted - 2014.03.30 01:30:00 -
[155] - Quote
Tippia wrote:Dinsdale Pirannha wrote:You are asking this question, why? Because there's very little to suggest that it'll affect mission runners as an aggregate demographic. Simply because there are so many ways in which it will completely pass by vast portions of that demographic. Quote:It is very simple to see how much. You get one of the dev's to see how much loot is refined in high sec over the previous 6 months. The vast majority of that comes from missions. Then factor in how much ISK was generated by high sec mission runners in the same period. You can even get them to check how much LP was also generated. Assume 1000/ LP, because contrary to what the null sec cartel propagandists say, most people don't get 2000 plus/LP. GǪand how does any of that show that mission-runners, as a whole, would be seriously affected by this change? Most of what you listed don't even have anything to do with it, and the one thing that does is left so devoid of context and meaning that it tells us nothing either.
While I think Dinsdale if over estimating the amount of ISK generated for mission runners, the fact that reprocessed loot does provide a significant amount of minerals for the market (be it direct to the market or minerals not being bought off existing market) is of serious concern.
CCP should give us some detailed information on just where and in what quantities minerals are coming from. I am going to say around 30% of all minerals in the game are sourced from loot reprocessing, especially mid-high tier minerals that are not as common due to their source locations being unpopular mining regions (lowsec/nullsec).
To somewhat quantify Dinsdales numbers though, around half of all my mission income comes from loot (about 80m/hr total atm), and this is from me doing nonstop missions and cleaning up on my alt. Could I make more blitzing, yes, but my current skills don't allow me to blitz most of the missions. |

Mario Putzo
Welping and Dunking.
856
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Posted - 2014.03.30 03:51:00 -
[156] - Quote
Mr Epeen wrote:I don't know exactly what the changes are. As I said, I haven't run a mission in years.
Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand.
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Mario Putzo
Welping and Dunking.
856
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Posted - 2014.03.30 04:04:00 -
[157] - Quote
Mr Epeen wrote:Mario Putzo wrote:Mr Epeen wrote:I don't know exactly what the changes are. As I said, I haven't run a mission in years.
Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand. Thanks for the heads up. Since I do dabble in the building industry, I guess I should hit the dev blogs and see what's in the pipe. Mr Epeen 
Basically just buffing Sov Null refining. It will be about 18% better than every where else in the game. HS, LS, NPC NULL will all remain the same. (assuming you have skills and pos). Refine rates go down, but Batch volumes required are also dropping to balance it out.
The big issue is the 45% reduction to reprocessed mineral amounts, which I think represents a large portion of the mineral market (25-30%) be it direct minerals on market, or producers using said minerals for direct production (thus not needing market minerals).
Also adding ore compression to Posses without need of a Rorqual.
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Mario Putzo
Welping and Dunking.
856
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Posted - 2014.03.30 04:19:00 -
[158] - Quote
Dinsdale Pirannha wrote:Mario Putzo wrote:Mr Epeen wrote:I don't know exactly what the changes are. As I said, I haven't run a mission in years.
Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand. It will be more than that, at least in any missions I run. I run in Amarr space, and get a ton of rich loot missions. Like I said, CCP could crunch the numbers and tell us precisely what the impact is, but there is zero chance the cartels will let that information get out.
Eh Maybe but not much more. I currently peak out at about 80M/hr running SOE stuff, and Id say maybe 30M or so comes from loot/Salvage. I also don't loot every mission, If I did maybe Id see about 40M.
I use my mission loot strictly for ship production. It is pretty close to 1:1 as in the amount of missions I run nets me enough LP to buy a ship BP and the amount of loot from those missions lets me build that ship. After the changes this will no longer be the case, even if I did loot every single mission.
Of course ill just buy market minerals then to keep up my production, which is my whole point on reducing the available market minerals. I will either need to reduce my ship production, or buy more minerals. Since LP ships are the main source of my missioning income, I will simply use my bounty/mission income to pay for minerals off market to make up the loss.
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Mario Putzo
Welping and Dunking.
856
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Posted - 2014.03.30 06:05:00 -
[159] - Quote
Tauranon wrote:Mario Putzo wrote:Mr Epeen wrote:I don't know exactly what the changes are. As I said, I haven't run a mission in years.
Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand. What exactly do you think happened when gun-mining of drones was removed altogether ? (note gunmining drones was paying the equivalent of bounty in minerals, and was a far larger proportion of mineral supply than module gunmining is).
Prices all across new eden went up... |

Mario Putzo
Welping and Dunking.
856
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Posted - 2014.03.30 06:16:00 -
[160] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote:Tauranon wrote:Mario Putzo wrote:Mr Epeen wrote:I don't know exactly what the changes are. As I said, I haven't run a mission in years.
Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand. What exactly do you think happened when gun-mining of drones was removed altogether ? (note gunmining drones was paying the equivalent of bounty in minerals, and was a far larger proportion of mineral supply than module gunmining is). Prices all across new eden went up... To be fair, you must admit that was largely because, at the time, less people mined than simply farmed drones. This meant that a lot of the pathway to the supply dried up overnight. Such a thing is not the case here.
We will have to see. Or CCP could simply release the numbers on how much minerals are put into the server through loot mining. Based on old numbers and simply using the % changes to drops since the last CCP numbers and is likely around 25-30% of all mineral consumption in EVE, down from the roughly 45-50% it once was.
You don't seriously think that mining produces the most minerals do you? It might make up the most Trit and Pyrite, but it certainly doesn't hold a candle to the demands of Zydrine, Mexallon, Megacyte and Noxium.
This nerf would essentially remove 12-15% of all minerals from the game specifically the mid - high end minerals required for all production.
Or do you believe that suddenly miners will see that LS and NS mining are worth the isk, despite them always being more profitable places to mine, but much much riskier to do so. I doubt that any miners are going to be jumping onto the LS/NS mining market anytime soon. |

Mario Putzo
Welping and Dunking.
856
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Posted - 2014.03.30 16:56:00 -
[161] - Quote
baltec1 wrote:Prt Scr wrote:Actualy as EVE is run by CCP and they want profit, it makes sence that as most players are high sec carebears they should have better proits from mining /industry then null sec..they have fewer resources per capita If high sec carebears are forced into a null sec environment they will just leave the game...and then EVE will be dead and it will all be your fault  Nobody is going to force them into null.
Exactly.
Hence why this change is going to **** on production.
Or is Goonswarm investing in a miner wing now loool. |

Mario Putzo
Welping and Dunking.
856
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Posted - 2014.03.30 17:04:00 -
[162] - Quote
Tippia wrote:Mario Putzo wrote:Exactly.
Hence why this change is going to **** on production. This change does not really affect production. At most, it affects logistics, but only for the better.
It does affect it. If there is less mineral availability on the market, less production gets done. Fancy that. |

Mario Putzo
Welping and Dunking.
856
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Posted - 2014.03.30 17:21:00 -
[163] - Quote
baltec1 wrote:Mario Putzo wrote:
And more will be bought off the market in order to facilitate current production.
Spin it how ever you want, you can not remove 15% of all minerals in this game, without it impacting production.
the 3.7% drop in mission runner income from minerals is swallowed up by the up to 20% increase from null sec plus all of the POS which also provide more than we get now from refining. There will be no reduction in mineral supply, it is simply shifting a little more from mission runners to miners.
Its not about income dipshit. It is the minerals people refine from the **** loot.
God damn. |

Mario Putzo
Welping and Dunking.
856
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Posted - 2014.03.30 19:30:00 -
[164] - Quote
Tippia wrote:Marsha Mallow wrote:Similar arguments were made about drone poop, turned out to be twaddle. To put this into perspective, at one point, drone goo represented 23% of all the minerals coming into the game, including such standouts as 40% of all zyd and 51% of all nocx. When that source was removed, what happened? Not much. Harvesters shifted source, producers kept producing, and everyone was much happier with gunmining taking the lung-shot it so desperately needed. If this change were to somehow generate a 15% drop in mineral influx (and I would really like to see a authoritative source that demonstrates how meta-1/2 drops somehow represent a quarter of the minerals being harvested in the game), then not only will things go on pretty much as normal, just like last time, but it also means that gunminng had survived far to long wheezing along with its remaining lung and that a second lung-shot is in orderGǪ
Ya they just started gun mining. Have you ever actually produced anything for any
You do know that loot at one point represented nearly half of all minerals entering the game right. Outside of Trit and Pyrite Gun Mining made up the majority source of the remainder for a long time. This has nothing to do with gun mining lasting to long, and everything to do with people not wanting to risk mining in LS and NS where the mid-high tier minerals are.
When drones died, people just moved to HS and started running LV4's and shipping that loot back out to DR for production minerals. Mining when drones were a thing made up a very tiny portion of mid-high range minerals, and it still makes up a tiny portion of them.
Production doesn't live on Trit and Pyrite alone, and if people haven't been risking their **** for superior isk/hr in LS or NS already, they definitely won't be after this change that essentially requires them to have a POS in order to maintain "the status quo". |

Mario Putzo
Welping and Dunking.
856
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Posted - 2014.03.30 19:38:00 -
[165] - Quote
http://jestertrek.com/eve/blog/2012/mineralcompo.png (from a 2008 source acording to Ripard)
12-15% is based on 45% of approx 25-30% average of all minerals following the most recent changes to loot drops. |

Mario Putzo
Welping and Dunking.
856
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Posted - 2014.03.30 19:46:00 -
[166] - Quote
Tippia wrote:Mario Putzo wrote:http://jestertrek.com/eve/blog/2012/mineralcompo.png
12-15% is based on 45% of approx 25-30% average of all minerals following the most recent changes to loot drops. GǪand the source for that is?
Some miner site from like 2008, as for the reduced % those are based on the % reductions to loot, and the removal of meta 0 items that have happened since this graph was made. |

Mario Putzo
Welping and Dunking.
856
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Posted - 2014.03.30 19:57:00 -
[167] - Quote
Tippia wrote:Mario Putzo wrote:Malcanis wrote:You do realise that a few things have changed since that graph was produced? Yes hence why I didn't say the average amount of Minerals produced by gun mining is 50-55% but about half of that (based on changes CCP has made since then.) GǪbut again, that's not what the numbers actually represent. You have no way of separating gun mining from the numbers CCP provided as a source for the graph.
the numbers in that chart represent where minerals came from and are based on some Dev blog from 2008. Since then Drone Poo is gone, and Gun mining has seen around a 50% reduction to what it was. Following both instances prices rose on all products due to reduced supply of mid - high tier minerals.
People do not mine the ore that produces these minerals in any real quantity, Zydrine, Noxcium, Mexellon, and Megacyte, are all needed for production, I would wager at present the vast majority if those minerals come from loot reprocessing not mining, simply due to the fact, people do not mine the ores that those minerals come from in quantities that support demand.
Trit, Pyrite, and Isogen are common from ore in HS, the rest are not, and these changes are not going to entice people to start flocking to LS and NS to start mining. If they aren't chasing the better isk/hr now, they won't in the future. |

Mario Putzo
Welping and Dunking.
856
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Posted - 2014.03.30 20:27:00 -
[168] - Quote
Maybe you are a robot, maybe not, but I see the point has entirely eluded you.
>>>>You can't remove 45% of 25-30% ~whatever mineral~ without having an impact on the market availability.<<<<< ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ This is the point. If I could draw little arrows pointing to it over and over I would
I don't care if mining produces 50% and Loot 50%. Taking 45% of that 50% leaves a gap. If Mining was as big a to do as you make it out to be, then minerals from loot wouldn't have a place in the game. The fact CCP is nerfing that means they do have an impact in industry vs mining.
Removing that without incentive to mine said ore is going to leave a gap in the availability. Do you understand how supply and demand works? Do you understand what Supply Push and Demand Pull inflation is? |

Mario Putzo
Welping and Dunking.
856
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Posted - 2014.03.30 20:43:00 -
[169] - Quote
Marsha Mallow wrote:Mario Putzo wrote: >>>>You can't remove 45% of 25-30% ~whatever mineral~ without having an impact on the market availability.<<<<< ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ This is the point. If I could draw little arrows pointing to it over and over I would
You both answered your own question AND rammed your foot right in the gob. When gameplay changes happen - people notice. Shout loud enough and they REALLY notice. Then they play, game continues, etc
Well of course the game continues. But lets at least call this what it really is. A direct nerf to HS/LS/NS production, so Sov NS can pretend to be a cog in the wheel of Industry which it isn't and will never be.
Essentially anyone who doesn't take part in the Sov game is going to experience a reduction in production capacity and thats all this boils down to.
I think it is quite possible to buff Sov Null production without nerfing all other production at the same time, don't you? Do you honestly think people are going to take all ore out to Sov NS refine it and bring it back? Give me a break.
I have no issue with increasing the rate of Sov NS productivity, I take issue when every other region of space gets negatively impacted in order to facilitate that change.
The majority of the people who play this game don't play in Sov NS, and the majority of people in Sov NS don't play unless they are being pinged to blob a timer. |

Mario Putzo
Welping and Dunking.
856
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Posted - 2014.03.30 23:29:00 -
[170] - Quote
baltec1 wrote:Dinsdale Pirannha wrote:Mario Putzo wrote: Many facts
Mario, give it up. Baltec and Tippia are professional trolls and propagandists. They would argue that black is white, if it helps the null sec cartel agenda. You are just wasting electrons. This huge nerf to high sec and low sec is not even the last nerf we are going to witness with this June release. The cartels are just getting started. Watch for announcements in the coming days about high sec mfg slots. Because quoting something vague from six years ago now counts as facts in what is happening this summer... A 3.7% drop in some mission runners income is not a huge nerf. After all, you were positively giddy with the 5% nerf to all null sec anom runners.
This isn't about income at all, christ how many times do I need to say that? Nothing I have said has anything to do with income from missions. It has everything to do with maintaining current production capacity. Which this change is going to reduce by roughly 12-15% overall. |

Mario Putzo
Welping and Dunking.
856
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Posted - 2014.03.30 23:37:00 -
[171] - Quote
Tippia wrote:Mario Putzo wrote:This isn't about income at all It is if you ask Dindin. Quote:Nothing I have said has anything to do with income from missions. GǪand he wasn't addressing you either so that turns out fine. Quote:It has everything to do with maintaining current production capacity. Which this change is going to reduce by roughly 12-15% overall. GǪbased on numbers you concocted out of misunderstandings, ignorance, and pure assumptions. In actuality, there's very little to suggest that anything of the kind will actually happen, and the one thing we do know is that production capacity will increase as a direct result of compression being moved away from the production sphere.
He was specifically addressing me when he said "quoting something from six years ago" Sorry Robot lady but it seems you need to be reprogrammed in how to understand basic English, in addition to basic math. |
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